Add HighestRandomWeight Loadbalancing Algorithm
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10 changed files with 936 additions and 112 deletions
200
pkg/server/service/loadbalancer/hrw/hrw.go
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pkg/server/service/loadbalancer/hrw/hrw.go
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package hrw
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import (
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"context"
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"errors"
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"hash/fnv"
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"math"
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"net/http"
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"sync"
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"github.com/rs/zerolog/log"
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"github.com/traefik/traefik/v3/pkg/config/dynamic"
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"github.com/traefik/traefik/v3/pkg/ip"
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)
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type namedHandler struct {
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http.Handler
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name string
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weight float64
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}
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// Balancer implements the Rendezvous Hashing algorithm for load balancing.
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// The idea is to compute a score for each available backend using a hash of the client's
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// source (for example, IP) combined with the backend's identifier, and assign the client
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// to the backend with the highest score. This ensures that each client consistently
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// connects to the same backend while distributing load evenly across all backends.
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type Balancer struct {
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wantsHealthCheck bool
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strategy ip.RemoteAddrStrategy
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handlersMu sync.RWMutex
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// References all the handlers by name and also by the hashed value of the name.
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handlers []*namedHandler
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// status is a record of which child services of the Balancer are healthy, keyed
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// by name of child service. A service is initially added to the map when it is
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// created via Add, and it is later removed or added to the map as needed,
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// through the SetStatus method.
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status map[string]struct{}
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// updaters is the list of hooks that are run (to update the Balancer
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// parent(s)), whenever the Balancer status changes.
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updaters []func(bool)
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// fenced is the list of terminating yet still serving child services.
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fenced map[string]struct{}
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}
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// New creates a new load balancer.
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func New(wantHealthCheck bool) *Balancer {
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balancer := &Balancer{
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status: make(map[string]struct{}),
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fenced: make(map[string]struct{}),
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wantsHealthCheck: wantHealthCheck,
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strategy: ip.RemoteAddrStrategy{},
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}
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return balancer
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}
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// getNodeScore calculates the score of the couple of src and handler name.
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func getNodeScore(handler *namedHandler, src string) float64 {
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h := fnv.New64a()
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h.Write([]byte(src + handler.name))
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sum := h.Sum64()
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score := float64(sum) / math.Pow(2, 64)
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logScore := 1.0 / -math.Log(score)
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return logScore * handler.weight
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}
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// SetStatus sets on the balancer that its given child is now of the given
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// status. balancerName is only needed for logging purposes.
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func (b *Balancer) SetStatus(ctx context.Context, childName string, up bool) {
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b.handlersMu.Lock()
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defer b.handlersMu.Unlock()
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upBefore := len(b.status) > 0
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status := "DOWN"
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if up {
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status = "UP"
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}
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log.Ctx(ctx).Debug().Msgf("Setting status of %s to %v", childName, status)
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if up {
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b.status[childName] = struct{}{}
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} else {
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delete(b.status, childName)
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}
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upAfter := len(b.status) > 0
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status = "DOWN"
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if upAfter {
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status = "UP"
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}
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// No Status Change
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if upBefore == upAfter {
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// We're still with the same status, no need to propagate
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log.Ctx(ctx).Debug().Msgf("Still %s, no need to propagate", status)
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return
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}
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// Status Change
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log.Ctx(ctx).Debug().Msgf("Propagating new %s status", status)
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for _, fn := range b.updaters {
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fn(upAfter)
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}
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}
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// RegisterStatusUpdater adds fn to the list of hooks that are run when the
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// status of the Balancer changes.
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// Not thread safe.
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func (b *Balancer) RegisterStatusUpdater(fn func(up bool)) error {
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if !b.wantsHealthCheck {
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return errors.New("healthCheck not enabled in config for this weighted service")
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}
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b.updaters = append(b.updaters, fn)
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return nil
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}
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var errNoAvailableServer = errors.New("no available server")
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func (b *Balancer) nextServer(ip string) (*namedHandler, error) {
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b.handlersMu.RLock()
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var healthy []*namedHandler
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for _, h := range b.handlers {
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if _, ok := b.status[h.name]; ok {
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if _, fenced := b.fenced[h.name]; !fenced {
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healthy = append(healthy, h)
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}
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}
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}
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b.handlersMu.RUnlock()
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if len(healthy) == 0 {
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return nil, errNoAvailableServer
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}
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var handler *namedHandler
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score := 0.0
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for _, h := range healthy {
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s := getNodeScore(h, ip)
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if s > score {
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handler = h
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score = s
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}
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}
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log.Debug().Msgf("Service selected by HRW: %s", handler.name)
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return handler, nil
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}
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func (b *Balancer) ServeHTTP(w http.ResponseWriter, req *http.Request) {
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// give ip fetched to b.nextServer
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clientIP := b.strategy.GetIP(req)
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log.Debug().Msgf("ServeHTTP() clientIP=%s", clientIP)
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server, err := b.nextServer(clientIP)
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if err != nil {
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if errors.Is(err, errNoAvailableServer) {
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http.Error(w, errNoAvailableServer.Error(), http.StatusServiceUnavailable)
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} else {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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return
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}
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server.ServeHTTP(w, req)
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}
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// AddServer adds a handler with a server.
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func (b *Balancer) AddServer(name string, handler http.Handler, server dynamic.Server) {
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b.Add(name, handler, server.Weight, server.Fenced)
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}
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// Add adds a handler.
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// A handler with a non-positive weight is ignored.
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func (b *Balancer) Add(name string, handler http.Handler, weight *int, fenced bool) {
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w := 1
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if weight != nil {
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w = *weight
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}
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if w <= 0 { // non-positive weight is meaningless
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return
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}
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h := &namedHandler{Handler: handler, name: name, weight: float64(w)}
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b.handlersMu.Lock()
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b.handlers = append(b.handlers, h)
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b.status[name] = struct{}{}
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if fenced {
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b.fenced[name] = struct{}{}
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}
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b.handlersMu.Unlock()
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}
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