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traefik/pkg/server/service/loadbalancer/hrw/hrw.go

200 lines
5.1 KiB
Go

package hrw
import (
"context"
"errors"
"hash/fnv"
"math"
"net/http"
"sync"
"github.com/rs/zerolog/log"
"github.com/traefik/traefik/v3/pkg/config/dynamic"
"github.com/traefik/traefik/v3/pkg/ip"
)
type namedHandler struct {
http.Handler
name string
weight float64
}
// Balancer implements the Rendezvous Hashing algorithm for load balancing.
// The idea is to compute a score for each available backend using a hash of the client's
// source (for example, IP) combined with the backend's identifier, and assign the client
// to the backend with the highest score. This ensures that each client consistently
// connects to the same backend while distributing load evenly across all backends.
type Balancer struct {
wantsHealthCheck bool
strategy ip.RemoteAddrStrategy
handlersMu sync.RWMutex
// References all the handlers by name and also by the hashed value of the name.
handlers []*namedHandler
// status is a record of which child services of the Balancer are healthy, keyed
// by name of child service. A service is initially added to the map when it is
// created via Add, and it is later removed or added to the map as needed,
// through the SetStatus method.
status map[string]struct{}
// updaters is the list of hooks that are run (to update the Balancer
// parent(s)), whenever the Balancer status changes.
updaters []func(bool)
// fenced is the list of terminating yet still serving child services.
fenced map[string]struct{}
}
// New creates a new load balancer.
func New(wantHealthCheck bool) *Balancer {
balancer := &Balancer{
status: make(map[string]struct{}),
fenced: make(map[string]struct{}),
wantsHealthCheck: wantHealthCheck,
strategy: ip.RemoteAddrStrategy{},
}
return balancer
}
// getNodeScore calculates the score of the couple of src and handler name.
func getNodeScore(handler *namedHandler, src string) float64 {
h := fnv.New64a()
h.Write([]byte(src + handler.name))
sum := h.Sum64()
score := float64(sum) / math.Pow(2, 64)
logScore := 1.0 / -math.Log(score)
return logScore * handler.weight
}
// SetStatus sets on the balancer that its given child is now of the given
// status. balancerName is only needed for logging purposes.
func (b *Balancer) SetStatus(ctx context.Context, childName string, up bool) {
b.handlersMu.Lock()
defer b.handlersMu.Unlock()
upBefore := len(b.status) > 0
status := "DOWN"
if up {
status = "UP"
}
log.Ctx(ctx).Debug().Msgf("Setting status of %s to %v", childName, status)
if up {
b.status[childName] = struct{}{}
} else {
delete(b.status, childName)
}
upAfter := len(b.status) > 0
status = "DOWN"
if upAfter {
status = "UP"
}
// No Status Change
if upBefore == upAfter {
// We're still with the same status, no need to propagate
log.Ctx(ctx).Debug().Msgf("Still %s, no need to propagate", status)
return
}
// Status Change
log.Ctx(ctx).Debug().Msgf("Propagating new %s status", status)
for _, fn := range b.updaters {
fn(upAfter)
}
}
// RegisterStatusUpdater adds fn to the list of hooks that are run when the
// status of the Balancer changes.
// Not thread safe.
func (b *Balancer) RegisterStatusUpdater(fn func(up bool)) error {
if !b.wantsHealthCheck {
return errors.New("healthCheck not enabled in config for this weighted service")
}
b.updaters = append(b.updaters, fn)
return nil
}
var errNoAvailableServer = errors.New("no available server")
func (b *Balancer) nextServer(ip string) (*namedHandler, error) {
b.handlersMu.RLock()
var healthy []*namedHandler
for _, h := range b.handlers {
if _, ok := b.status[h.name]; ok {
if _, fenced := b.fenced[h.name]; !fenced {
healthy = append(healthy, h)
}
}
}
b.handlersMu.RUnlock()
if len(healthy) == 0 {
return nil, errNoAvailableServer
}
var handler *namedHandler
score := 0.0
for _, h := range healthy {
s := getNodeScore(h, ip)
if s > score {
handler = h
score = s
}
}
log.Debug().Msgf("Service selected by HRW: %s", handler.name)
return handler, nil
}
func (b *Balancer) ServeHTTP(w http.ResponseWriter, req *http.Request) {
// give ip fetched to b.nextServer
clientIP := b.strategy.GetIP(req)
log.Debug().Msgf("ServeHTTP() clientIP=%s", clientIP)
server, err := b.nextServer(clientIP)
if err != nil {
if errors.Is(err, errNoAvailableServer) {
http.Error(w, errNoAvailableServer.Error(), http.StatusServiceUnavailable)
} else {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
return
}
server.ServeHTTP(w, req)
}
// AddServer adds a handler with a server.
func (b *Balancer) AddServer(name string, handler http.Handler, server dynamic.Server) {
b.Add(name, handler, server.Weight, server.Fenced)
}
// Add adds a handler.
// A handler with a non-positive weight is ignored.
func (b *Balancer) Add(name string, handler http.Handler, weight *int, fenced bool) {
w := 1
if weight != nil {
w = *weight
}
if w <= 0 { // non-positive weight is meaningless
return
}
h := &namedHandler{Handler: handler, name: name, weight: float64(w)}
b.handlersMu.Lock()
b.handlers = append(b.handlers, h)
b.status[name] = struct{}{}
if fenced {
b.fenced[name] = struct{}{}
}
b.handlersMu.Unlock()
}