package challenge import "time" type Config struct { Floors int Monsters int OpenAt string Duration int } type Event struct { At time.Duration Player int ID int Extra string } type ResultState string const ( StateSuccess ResultState = "SUCCESS" StateFail ResultState = "FAIL" StateDisqual ResultState = "DISQUAL" ) type Player struct { ID int Health int Registered bool InDungeon bool Attempted bool Terminal bool Disqual bool Dead bool Left bool EnteredAt time.Duration EndedAt time.Duration Floor int MonsterKills []int FloorDurations []time.Duration floorTimerOn bool floorTimerAt time.Duration BossEntered bool BossKilled bool BossEnterAt time.Duration BossTime time.Duration }