package challenge import "time" func (e *Engine) startFloorTimer(p *Player, at time.Duration) { if p.Floor >= 1 && p.Floor <= e.regularFloors && !e.floorCleared(p, p.Floor) { p.floorTimerOn = true p.floorTimerAt = at } } func (e *Engine) pauseFloorTimer(p *Player, at time.Duration) { if p.floorTimerOn { p.FloorDurations[p.Floor] += at - p.floorTimerAt p.floorTimerOn = false } } func (e *Engine) finishFloorTimer(p *Player, at time.Duration) { e.pauseFloorTimer(p, at) }