
Co-authored-by: Ian Ross <ifross@gmail.com> Co-authored-by: Kevin Pollet <pollet.kevin@gmail.com>
246 lines
6.4 KiB
Go
246 lines
6.4 KiB
Go
package wrr
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import (
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"container/heap"
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"context"
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"errors"
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"net/http"
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"sync"
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"github.com/rs/zerolog/log"
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"github.com/traefik/traefik/v3/pkg/config/dynamic"
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"github.com/traefik/traefik/v3/pkg/server/service/loadbalancer"
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)
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type namedHandler struct {
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http.Handler
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name string
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weight float64
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deadline float64
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}
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// Balancer is a WeightedRoundRobin load balancer based on Earliest Deadline First (EDF).
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// (https://en.wikipedia.org/wiki/Earliest_deadline_first_scheduling)
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// Each pick from the schedule has the earliest deadline entry selected.
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// Entries have deadlines set at currentDeadline + 1 / weight,
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// providing weighted round-robin behavior with floating point weights and an O(log n) pick time.
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type Balancer struct {
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wantsHealthCheck bool
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handlersMu sync.RWMutex
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handlers []*namedHandler
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// status is a record of which child services of the Balancer are healthy, keyed
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// by name of child service. A service is initially added to the map when it is
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// created via Add, and it is later removed or added to the map as needed,
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// through the SetStatus method.
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status map[string]struct{}
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// updaters is the list of hooks that are run (to update the Balancer
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// parent(s)), whenever the Balancer status changes.
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updaters []func(bool)
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// fenced is the list of terminating yet still serving child services.
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fenced map[string]struct{}
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sticky *loadbalancer.Sticky
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curDeadline float64
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}
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// New creates a new load balancer.
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func New(sticky *dynamic.Sticky, wantsHealthCheck bool) *Balancer {
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balancer := &Balancer{
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status: make(map[string]struct{}),
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fenced: make(map[string]struct{}),
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wantsHealthCheck: wantsHealthCheck,
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}
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if sticky != nil && sticky.Cookie != nil {
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balancer.sticky = loadbalancer.NewSticky(*sticky.Cookie)
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}
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return balancer
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}
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// Len implements heap.Interface/sort.Interface.
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func (b *Balancer) Len() int { return len(b.handlers) }
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// Less implements heap.Interface/sort.Interface.
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func (b *Balancer) Less(i, j int) bool {
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return b.handlers[i].deadline < b.handlers[j].deadline
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}
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// Swap implements heap.Interface/sort.Interface.
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func (b *Balancer) Swap(i, j int) {
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b.handlers[i], b.handlers[j] = b.handlers[j], b.handlers[i]
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}
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// Push implements heap.Interface for pushing an item into the heap.
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func (b *Balancer) Push(x interface{}) {
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h, ok := x.(*namedHandler)
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if !ok {
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return
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}
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b.handlers = append(b.handlers, h)
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}
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// Pop implements heap.Interface for popping an item from the heap.
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// It panics if b.Len() < 1.
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func (b *Balancer) Pop() interface{} {
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h := b.handlers[len(b.handlers)-1]
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b.handlers = b.handlers[0 : len(b.handlers)-1]
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return h
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}
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// SetStatus sets on the balancer that its given child is now of the given
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// status. balancerName is only needed for logging purposes.
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func (b *Balancer) SetStatus(ctx context.Context, childName string, up bool) {
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b.handlersMu.Lock()
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defer b.handlersMu.Unlock()
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upBefore := len(b.status) > 0
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status := "DOWN"
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if up {
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status = "UP"
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}
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log.Ctx(ctx).Debug().Msgf("Setting status of %s to %v", childName, status)
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if up {
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b.status[childName] = struct{}{}
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} else {
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delete(b.status, childName)
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}
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upAfter := len(b.status) > 0
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status = "DOWN"
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if upAfter {
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status = "UP"
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}
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// No Status Change
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if upBefore == upAfter {
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// We're still with the same status, no need to propagate
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log.Ctx(ctx).Debug().Msgf("Still %s, no need to propagate", status)
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return
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}
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// Status Change
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log.Ctx(ctx).Debug().Msgf("Propagating new %s status", status)
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for _, fn := range b.updaters {
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fn(upAfter)
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}
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}
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// RegisterStatusUpdater adds fn to the list of hooks that are run when the
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// status of the Balancer changes.
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// Not thread safe.
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func (b *Balancer) RegisterStatusUpdater(fn func(up bool)) error {
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if !b.wantsHealthCheck {
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return errors.New("healthCheck not enabled in config for this weighted service")
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}
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b.updaters = append(b.updaters, fn)
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return nil
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}
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var errNoAvailableServer = errors.New("no available server")
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func (b *Balancer) nextServer() (*namedHandler, error) {
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b.handlersMu.Lock()
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defer b.handlersMu.Unlock()
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if len(b.handlers) == 0 || len(b.status) == 0 || len(b.fenced) == len(b.handlers) {
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return nil, errNoAvailableServer
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}
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var handler *namedHandler
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for {
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// Pick handler with closest deadline.
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handler = heap.Pop(b).(*namedHandler)
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// curDeadline should be handler's deadline so that new added entry would have a fair competition environment with the old ones.
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b.curDeadline = handler.deadline
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handler.deadline += 1 / handler.weight
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heap.Push(b, handler)
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if _, ok := b.status[handler.name]; ok {
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if _, ok := b.fenced[handler.name]; !ok {
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// do not select a fenced handler.
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break
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}
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}
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}
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log.Debug().Msgf("Service selected by WRR: %s", handler.name)
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return handler, nil
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}
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func (b *Balancer) ServeHTTP(rw http.ResponseWriter, req *http.Request) {
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if b.sticky != nil {
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h, rewrite, err := b.sticky.StickyHandler(req)
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if err != nil {
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log.Error().Err(err).Msg("Error while getting sticky handler")
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} else if h != nil {
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if _, ok := b.status[h.Name]; ok {
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if rewrite {
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if err := b.sticky.WriteStickyCookie(rw, h.Name); err != nil {
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log.Error().Err(err).Msg("Writing sticky cookie")
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}
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}
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h.ServeHTTP(rw, req)
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return
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}
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}
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}
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server, err := b.nextServer()
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if err != nil {
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if errors.Is(err, errNoAvailableServer) {
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http.Error(rw, errNoAvailableServer.Error(), http.StatusServiceUnavailable)
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} else {
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http.Error(rw, err.Error(), http.StatusInternalServerError)
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}
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return
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}
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if b.sticky != nil {
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if err := b.sticky.WriteStickyCookie(rw, server.name); err != nil {
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log.Error().Err(err).Msg("Error while writing sticky cookie")
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}
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}
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server.ServeHTTP(rw, req)
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}
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// AddServer adds a handler with a server.
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func (b *Balancer) AddServer(name string, handler http.Handler, server dynamic.Server) {
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b.Add(name, handler, server.Weight, server.Fenced)
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}
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// Add adds a handler.
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// A handler with a non-positive weight is ignored.
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func (b *Balancer) Add(name string, handler http.Handler, weight *int, fenced bool) {
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w := 1
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if weight != nil {
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w = *weight
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}
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if w <= 0 { // non-positive weight is meaningless
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return
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}
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h := &namedHandler{Handler: handler, name: name, weight: float64(w)}
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b.handlersMu.Lock()
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h.deadline = b.curDeadline + 1/h.weight
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heap.Push(b, h)
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b.status[name] = struct{}{}
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if fenced {
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b.fenced[name] = struct{}{}
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}
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b.handlersMu.Unlock()
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if b.sticky != nil {
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b.sticky.AddHandler(name, handler)
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}
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}
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