Vendor main dependencies.
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161
vendor/github.com/jonboulle/clockwork/clockwork.go
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vendored
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161
vendor/github.com/jonboulle/clockwork/clockwork.go
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package clockwork
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import (
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"sync"
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"time"
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)
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// Clock provides an interface that packages can use instead of directly
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// using the time module, so that chronology-related behavior can be tested
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type Clock interface {
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After(d time.Duration) <-chan time.Time
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Sleep(d time.Duration)
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Now() time.Time
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}
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// FakeClock provides an interface for a clock which can be
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// manually advanced through time
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type FakeClock interface {
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Clock
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// Advance advances the FakeClock to a new point in time, ensuring any existing
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// sleepers are notified appropriately before returning
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Advance(d time.Duration)
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// BlockUntil will block until the FakeClock has the given number of
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// sleepers (callers of Sleep or After)
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BlockUntil(n int)
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}
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// NewRealClock returns a Clock which simply delegates calls to the actual time
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// package; it should be used by packages in production.
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func NewRealClock() Clock {
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return &realClock{}
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}
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// NewFakeClock returns a FakeClock implementation which can be
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// manually advanced through time for testing.
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func NewFakeClock() FakeClock {
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return &fakeClock{
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l: sync.RWMutex{},
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}
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}
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type realClock struct{}
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func (rc *realClock) After(d time.Duration) <-chan time.Time {
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return time.After(d)
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}
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func (rc *realClock) Sleep(d time.Duration) {
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time.Sleep(d)
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}
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func (rc *realClock) Now() time.Time {
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return time.Now()
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}
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type fakeClock struct {
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sleepers []*sleeper
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blockers []*blocker
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time time.Time
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l sync.RWMutex
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}
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// sleeper represents a caller of After or Sleep
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type sleeper struct {
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until time.Time
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done chan time.Time
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}
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// blocker represents a caller of BlockUntil
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type blocker struct {
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count int
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ch chan struct{}
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}
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// After mimics time.After; it waits for the given duration to elapse on the
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// fakeClock, then sends the current time on the returned channel.
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func (fc *fakeClock) After(d time.Duration) <-chan time.Time {
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fc.l.Lock()
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defer fc.l.Unlock()
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now := fc.time
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done := make(chan time.Time, 1)
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if d.Nanoseconds() == 0 {
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// special case - trigger immediately
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done <- now
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} else {
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// otherwise, add to the set of sleepers
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s := &sleeper{
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until: now.Add(d),
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done: done,
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}
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fc.sleepers = append(fc.sleepers, s)
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// and notify any blockers
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fc.blockers = notifyBlockers(fc.blockers, len(fc.sleepers))
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}
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return done
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}
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// notifyBlockers notifies all the blockers waiting until the
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// given number of sleepers are waiting on the fakeClock. It
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// returns an updated slice of blockers (i.e. those still waiting)
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func notifyBlockers(blockers []*blocker, count int) (newBlockers []*blocker) {
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for _, b := range blockers {
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if b.count == count {
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close(b.ch)
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} else {
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newBlockers = append(newBlockers, b)
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}
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}
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return
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}
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// Sleep blocks until the given duration has passed on the fakeClock
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func (fc *fakeClock) Sleep(d time.Duration) {
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<-fc.After(d)
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}
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// Time returns the current time of the fakeClock
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func (fc *fakeClock) Now() time.Time {
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fc.l.Lock()
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defer fc.l.Unlock()
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return fc.time
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}
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// Advance advances fakeClock to a new point in time, ensuring channels from any
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// previous invocations of After are notified appropriately before returning
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func (fc *fakeClock) Advance(d time.Duration) {
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fc.l.Lock()
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defer fc.l.Unlock()
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end := fc.time.Add(d)
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var newSleepers []*sleeper
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for _, s := range fc.sleepers {
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if end.Sub(s.until) >= 0 {
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s.done <- end
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} else {
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newSleepers = append(newSleepers, s)
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}
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}
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fc.sleepers = newSleepers
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fc.blockers = notifyBlockers(fc.blockers, len(fc.sleepers))
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fc.time = end
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}
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// BlockUntil will block until the fakeClock has the given number of sleepers
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// (callers of Sleep or After)
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func (fc *fakeClock) BlockUntil(n int) {
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fc.l.Lock()
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// Fast path: current number of sleepers is what we're looking for
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if len(fc.sleepers) == n {
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fc.l.Unlock()
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return
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}
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// Otherwise, set up a new blocker
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b := &blocker{
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count: n,
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ch: make(chan struct{}),
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}
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fc.blockers = append(fc.blockers, b)
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fc.l.Unlock()
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<-b.ch
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}
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