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vendor/github.com/google/gofuzz/LICENSE
generated
vendored
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202
vendor/github.com/google/gofuzz/LICENSE
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@ -0,0 +1,202 @@
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|||
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
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|
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"Legal Entity" shall mean the union of the acting entity and all
|
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|
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|
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"control" means (i) the power, direct or indirect, to cause the
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"You" (or "Your") shall mean an individual or Legal Entity
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"Source" form shall mean the preferred form for making modifications,
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Notwithstanding the above, nothing herein shall supersede or modify
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See the License for the specific language governing permissions and
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18
vendor/github.com/google/gofuzz/doc.go
generated
vendored
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18
vendor/github.com/google/gofuzz/doc.go
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|
|||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
// Package fuzz is a library for populating go objects with random values.
|
||||
package fuzz
|
453
vendor/github.com/google/gofuzz/fuzz.go
generated
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453
vendor/github.com/google/gofuzz/fuzz.go
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|
|||
/*
|
||||
Copyright 2014 Google Inc. All rights reserved.
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
|
||||
You may obtain a copy of the License at
|
||||
|
||||
http://www.apache.org/licenses/LICENSE-2.0
|
||||
|
||||
Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
|
||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
*/
|
||||
|
||||
package fuzz
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math/rand"
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||||
"reflect"
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||||
"time"
|
||||
)
|
||||
|
||||
// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
|
||||
type fuzzFuncMap map[reflect.Type]reflect.Value
|
||||
|
||||
// Fuzzer knows how to fill any object with random fields.
|
||||
type Fuzzer struct {
|
||||
fuzzFuncs fuzzFuncMap
|
||||
defaultFuzzFuncs fuzzFuncMap
|
||||
r *rand.Rand
|
||||
nilChance float64
|
||||
minElements int
|
||||
maxElements int
|
||||
}
|
||||
|
||||
// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
|
||||
// RandSource, NilChance, or NumElements in any order.
|
||||
func New() *Fuzzer {
|
||||
f := &Fuzzer{
|
||||
defaultFuzzFuncs: fuzzFuncMap{
|
||||
reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
|
||||
},
|
||||
|
||||
fuzzFuncs: fuzzFuncMap{},
|
||||
r: rand.New(rand.NewSource(time.Now().UnixNano())),
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||||
nilChance: .2,
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||||
minElements: 1,
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||||
maxElements: 10,
|
||||
}
|
||||
return f
|
||||
}
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||||
|
||||
// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
|
||||
//
|
||||
// Each entry in fuzzFuncs must be a function taking two parameters.
|
||||
// The first parameter must be a pointer or map. It is the variable that
|
||||
// function will fill with random data. The second parameter must be a
|
||||
// fuzz.Continue, which will provide a source of randomness and a way
|
||||
// to automatically continue fuzzing smaller pieces of the first parameter.
|
||||
//
|
||||
// These functions are called sensibly, e.g., if you wanted custom string
|
||||
// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
|
||||
// called and passed the address of strings. Maps and pointers will always
|
||||
// be made/new'd for you, ignoring the NilChange option. For slices, it
|
||||
// doesn't make much sense to pre-create them--Fuzzer doesn't know how
|
||||
// long you want your slice--so take a pointer to a slice, and make it
|
||||
// yourself. (If you don't want your map/pointer type pre-made, take a
|
||||
// pointer to it, and make it yourself.) See the examples for a range of
|
||||
// custom functions.
|
||||
func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
|
||||
for i := range fuzzFuncs {
|
||||
v := reflect.ValueOf(fuzzFuncs[i])
|
||||
if v.Kind() != reflect.Func {
|
||||
panic("Need only funcs!")
|
||||
}
|
||||
t := v.Type()
|
||||
if t.NumIn() != 2 || t.NumOut() != 0 {
|
||||
panic("Need 2 in and 0 out params!")
|
||||
}
|
||||
argT := t.In(0)
|
||||
switch argT.Kind() {
|
||||
case reflect.Ptr, reflect.Map:
|
||||
default:
|
||||
panic("fuzzFunc must take pointer or map type")
|
||||
}
|
||||
if t.In(1) != reflect.TypeOf(Continue{}) {
|
||||
panic("fuzzFunc's second parameter must be type fuzz.Continue")
|
||||
}
|
||||
f.fuzzFuncs[argT] = v
|
||||
}
|
||||
return f
|
||||
}
|
||||
|
||||
// RandSource causes f to get values from the given source of randomness.
|
||||
// Use if you want deterministic fuzzing.
|
||||
func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
|
||||
f.r = rand.New(s)
|
||||
return f
|
||||
}
|
||||
|
||||
// NilChance sets the probability of creating a nil pointer, map, or slice to
|
||||
// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
|
||||
func (f *Fuzzer) NilChance(p float64) *Fuzzer {
|
||||
if p < 0 || p > 1 {
|
||||
panic("p should be between 0 and 1, inclusive.")
|
||||
}
|
||||
f.nilChance = p
|
||||
return f
|
||||
}
|
||||
|
||||
// NumElements sets the minimum and maximum number of elements that will be
|
||||
// added to a non-nil map or slice.
|
||||
func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
|
||||
if atLeast > atMost {
|
||||
panic("atLeast must be <= atMost")
|
||||
}
|
||||
if atLeast < 0 {
|
||||
panic("atLeast must be >= 0")
|
||||
}
|
||||
f.minElements = atLeast
|
||||
f.maxElements = atMost
|
||||
return f
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genElementCount() int {
|
||||
if f.minElements == f.maxElements {
|
||||
return f.minElements
|
||||
}
|
||||
return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
|
||||
}
|
||||
|
||||
func (f *Fuzzer) genShouldFill() bool {
|
||||
return f.r.Float64() > f.nilChance
|
||||
}
|
||||
|
||||
// Fuzz recursively fills all of obj's fields with something random. First
|
||||
// this tries to find a custom fuzz function (see Funcs). If there is no
|
||||
// custom function this tests whether the object implements fuzz.Interface and,
|
||||
// if so, calls Fuzz on it to fuzz itself. If that fails, this will see if
|
||||
// there is a default fuzz function provided by this package. If all of that
|
||||
// fails, this will generate random values for all primitive fields and then
|
||||
// recurse for all non-primitives.
|
||||
//
|
||||
// Not safe for cyclic or tree-like structs!
|
||||
//
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
|
||||
// Intended for tests, so will panic on bad input or unimplemented fields.
|
||||
func (f *Fuzzer) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.doFuzz(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
// Not safe for cyclic or tree-like structs!
|
||||
// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
|
||||
// Intended for tests, so will panic on bad input or unimplemented fields.
|
||||
func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
f.doFuzz(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
const (
|
||||
// Do not try to find a custom fuzz function. Does not apply recursively.
|
||||
flagNoCustomFuzz uint64 = 1 << iota
|
||||
)
|
||||
|
||||
func (f *Fuzzer) doFuzz(v reflect.Value, flags uint64) {
|
||||
if !v.CanSet() {
|
||||
return
|
||||
}
|
||||
|
||||
if flags&flagNoCustomFuzz == 0 {
|
||||
// Check for both pointer and non-pointer custom functions.
|
||||
if v.CanAddr() && f.tryCustom(v.Addr()) {
|
||||
return
|
||||
}
|
||||
if f.tryCustom(v) {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
if fn, ok := fillFuncMap[v.Kind()]; ok {
|
||||
fn(v, f.r)
|
||||
return
|
||||
}
|
||||
switch v.Kind() {
|
||||
case reflect.Map:
|
||||
if f.genShouldFill() {
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
n := f.genElementCount()
|
||||
for i := 0; i < n; i++ {
|
||||
key := reflect.New(v.Type().Key()).Elem()
|
||||
f.doFuzz(key, 0)
|
||||
val := reflect.New(v.Type().Elem()).Elem()
|
||||
f.doFuzz(val, 0)
|
||||
v.SetMapIndex(key, val)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Ptr:
|
||||
if f.genShouldFill() {
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
f.doFuzz(v.Elem(), 0)
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Slice:
|
||||
if f.genShouldFill() {
|
||||
n := f.genElementCount()
|
||||
v.Set(reflect.MakeSlice(v.Type(), n, n))
|
||||
for i := 0; i < n; i++ {
|
||||
f.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Array:
|
||||
if f.genShouldFill() {
|
||||
n := v.Len()
|
||||
for i := 0; i < n; i++ {
|
||||
f.doFuzz(v.Index(i), 0)
|
||||
}
|
||||
return
|
||||
}
|
||||
v.Set(reflect.Zero(v.Type()))
|
||||
case reflect.Struct:
|
||||
for i := 0; i < v.NumField(); i++ {
|
||||
f.doFuzz(v.Field(i), 0)
|
||||
}
|
||||
case reflect.Chan:
|
||||
fallthrough
|
||||
case reflect.Func:
|
||||
fallthrough
|
||||
case reflect.Interface:
|
||||
fallthrough
|
||||
default:
|
||||
panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
|
||||
}
|
||||
}
|
||||
|
||||
// tryCustom searches for custom handlers, and returns true iff it finds a match
|
||||
// and successfully randomizes v.
|
||||
func (f *Fuzzer) tryCustom(v reflect.Value) bool {
|
||||
// First: see if we have a fuzz function for it.
|
||||
doCustom, ok := f.fuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
// Second: see if it can fuzz itself.
|
||||
if v.CanInterface() {
|
||||
intf := v.Interface()
|
||||
if fuzzable, ok := intf.(Interface); ok {
|
||||
fuzzable.Fuzz(Continue{f: f, Rand: f.r})
|
||||
return true
|
||||
}
|
||||
}
|
||||
// Finally: see if there is a default fuzz function.
|
||||
doCustom, ok = f.defaultFuzzFuncs[v.Type()]
|
||||
if !ok {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
switch v.Kind() {
|
||||
case reflect.Ptr:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.New(v.Type().Elem()))
|
||||
}
|
||||
case reflect.Map:
|
||||
if v.IsNil() {
|
||||
if !v.CanSet() {
|
||||
return false
|
||||
}
|
||||
v.Set(reflect.MakeMap(v.Type()))
|
||||
}
|
||||
default:
|
||||
return false
|
||||
}
|
||||
|
||||
doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
|
||||
f: f,
|
||||
Rand: f.r,
|
||||
})})
|
||||
return true
|
||||
}
|
||||
|
||||
// Interface represents an object that knows how to fuzz itself. Any time we
|
||||
// find a type that implements this interface we will delegate the act of
|
||||
// fuzzing itself.
|
||||
type Interface interface {
|
||||
Fuzz(c Continue)
|
||||
}
|
||||
|
||||
// Continue can be passed to custom fuzzing functions to allow them to use
|
||||
// the correct source of randomness and to continue fuzzing their members.
|
||||
type Continue struct {
|
||||
f *Fuzzer
|
||||
|
||||
// For convenience, Continue implements rand.Rand via embedding.
|
||||
// Use this for generating any randomness if you want your fuzzing
|
||||
// to be repeatable for a given seed.
|
||||
*rand.Rand
|
||||
}
|
||||
|
||||
// Fuzz continues fuzzing obj. obj must be a pointer.
|
||||
func (c Continue) Fuzz(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.f.doFuzz(v, 0)
|
||||
}
|
||||
|
||||
// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
|
||||
// obj's type will not be called and obj will not be tested for fuzz.Interface
|
||||
// conformance. This applies only to obj and not other instances of obj's
|
||||
// type.
|
||||
func (c Continue) FuzzNoCustom(obj interface{}) {
|
||||
v := reflect.ValueOf(obj)
|
||||
if v.Kind() != reflect.Ptr {
|
||||
panic("needed ptr!")
|
||||
}
|
||||
v = v.Elem()
|
||||
c.f.doFuzz(v, flagNoCustomFuzz)
|
||||
}
|
||||
|
||||
// RandString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func (c Continue) RandString() string {
|
||||
return randString(c.Rand)
|
||||
}
|
||||
|
||||
// RandUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func (c Continue) RandUint64() uint64 {
|
||||
return randUint64(c.Rand)
|
||||
}
|
||||
|
||||
// RandBool returns true or false randomly.
|
||||
func (c Continue) RandBool() bool {
|
||||
return randBool(c.Rand)
|
||||
}
|
||||
|
||||
func fuzzInt(v reflect.Value, r *rand.Rand) {
|
||||
v.SetInt(int64(randUint64(r)))
|
||||
}
|
||||
|
||||
func fuzzUint(v reflect.Value, r *rand.Rand) {
|
||||
v.SetUint(randUint64(r))
|
||||
}
|
||||
|
||||
func fuzzTime(t *time.Time, c Continue) {
|
||||
var sec, nsec int64
|
||||
// Allow for about 1000 years of random time values, which keeps things
|
||||
// like JSON parsing reasonably happy.
|
||||
sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
|
||||
c.Fuzz(&nsec)
|
||||
*t = time.Unix(sec, nsec)
|
||||
}
|
||||
|
||||
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
|
||||
reflect.Bool: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetBool(randBool(r))
|
||||
},
|
||||
reflect.Int: fuzzInt,
|
||||
reflect.Int8: fuzzInt,
|
||||
reflect.Int16: fuzzInt,
|
||||
reflect.Int32: fuzzInt,
|
||||
reflect.Int64: fuzzInt,
|
||||
reflect.Uint: fuzzUint,
|
||||
reflect.Uint8: fuzzUint,
|
||||
reflect.Uint16: fuzzUint,
|
||||
reflect.Uint32: fuzzUint,
|
||||
reflect.Uint64: fuzzUint,
|
||||
reflect.Uintptr: fuzzUint,
|
||||
reflect.Float32: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(float64(r.Float32()))
|
||||
},
|
||||
reflect.Float64: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetFloat(r.Float64())
|
||||
},
|
||||
reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
reflect.String: func(v reflect.Value, r *rand.Rand) {
|
||||
v.SetString(randString(r))
|
||||
},
|
||||
reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
|
||||
panic("unimplemented")
|
||||
},
|
||||
}
|
||||
|
||||
// randBool returns true or false randomly.
|
||||
func randBool(r *rand.Rand) bool {
|
||||
if r.Int()&1 == 1 {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type charRange struct {
|
||||
first, last rune
|
||||
}
|
||||
|
||||
// choose returns a random unicode character from the given range, using the
|
||||
// given randomness source.
|
||||
func (r *charRange) choose(rand *rand.Rand) rune {
|
||||
count := int64(r.last - r.first)
|
||||
return r.first + rune(rand.Int63n(count))
|
||||
}
|
||||
|
||||
var unicodeRanges = []charRange{
|
||||
{' ', '~'}, // ASCII characters
|
||||
{'\u00a0', '\u02af'}, // Multi-byte encoded characters
|
||||
{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
|
||||
}
|
||||
|
||||
// randString makes a random string up to 20 characters long. The returned string
|
||||
// may include a variety of (valid) UTF-8 encodings.
|
||||
func randString(r *rand.Rand) string {
|
||||
n := r.Intn(20)
|
||||
runes := make([]rune, n)
|
||||
for i := range runes {
|
||||
runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
|
||||
}
|
||||
return string(runes)
|
||||
}
|
||||
|
||||
// randUint64 makes random 64 bit numbers.
|
||||
// Weirdly, rand doesn't have a function that gives you 64 random bits.
|
||||
func randUint64(r *rand.Rand) uint64 {
|
||||
return uint64(r.Uint32())<<32 | uint64(r.Uint32())
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue