Vendor main dependencies.
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113
vendor/github.com/eapache/channels/overflowing_channel.go
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113
vendor/github.com/eapache/channels/overflowing_channel.go
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package channels
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import "github.com/eapache/queue"
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// OverflowingChannel implements the Channel interface in a way that never blocks the writer.
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// Specifically, if a value is written to an OverflowingChannel when its buffer is full
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// (or, in an unbuffered case, when the recipient is not ready) then that value is simply discarded.
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// Note that Go's scheduler can cause discarded values when they could be avoided, simply by scheduling
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// the writer before the reader, so caveat emptor.
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// For the opposite behaviour (discarding the oldest element, not the newest) see RingChannel.
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type OverflowingChannel struct {
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input, output chan interface{}
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length chan int
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buffer *queue.Queue
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size BufferCap
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}
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func NewOverflowingChannel(size BufferCap) *OverflowingChannel {
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if size < 0 && size != Infinity {
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panic("channels: invalid negative size in NewOverflowingChannel")
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}
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ch := &OverflowingChannel{
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input: make(chan interface{}),
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output: make(chan interface{}),
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length: make(chan int),
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size: size,
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}
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if size == None {
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go ch.overflowingDirect()
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} else {
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ch.buffer = queue.New()
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go ch.overflowingBuffer()
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}
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return ch
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}
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func (ch *OverflowingChannel) In() chan<- interface{} {
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return ch.input
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}
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func (ch *OverflowingChannel) Out() <-chan interface{} {
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return ch.output
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}
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func (ch *OverflowingChannel) Len() int {
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if ch.size == None {
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return 0
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} else {
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return <-ch.length
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}
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}
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func (ch *OverflowingChannel) Cap() BufferCap {
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return ch.size
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}
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func (ch *OverflowingChannel) Close() {
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close(ch.input)
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}
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// for entirely unbuffered cases
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func (ch *OverflowingChannel) overflowingDirect() {
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for elem := range ch.input {
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// if we can't write it immediately, drop it and move on
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select {
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case ch.output <- elem:
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default:
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}
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}
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close(ch.output)
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}
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// for all buffered cases
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func (ch *OverflowingChannel) overflowingBuffer() {
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var input, output chan interface{}
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var next interface{}
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input = ch.input
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for input != nil || output != nil {
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select {
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// Prefer to write if possible, which is surprisingly effective in reducing
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// dropped elements due to overflow. The naive read/write select chooses randomly
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// when both channels are ready, which produces unnecessary drops 50% of the time.
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case output <- next:
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ch.buffer.Remove()
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default:
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select {
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case elem, open := <-input:
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if open {
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if ch.size == Infinity || ch.buffer.Length() < int(ch.size) {
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ch.buffer.Add(elem)
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}
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} else {
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input = nil
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}
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case output <- next:
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ch.buffer.Remove()
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case ch.length <- ch.buffer.Length():
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}
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}
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if ch.buffer.Length() > 0 {
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output = ch.output
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next = ch.buffer.Peek()
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} else {
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output = nil
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next = nil
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}
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}
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close(ch.output)
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close(ch.length)
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}
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