Vendor main dependencies.
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20
vendor/github.com/cenk/backoff/LICENSE
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vendor/github.com/cenk/backoff/LICENSE
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The MIT License (MIT)
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Copyright (c) 2014 Cenk Altı
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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66
vendor/github.com/cenk/backoff/backoff.go
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vendor/github.com/cenk/backoff/backoff.go
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// Package backoff implements backoff algorithms for retrying operations.
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//
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// Use Retry function for retrying operations that may fail.
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// If Retry does not meet your needs,
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// copy/paste the function into your project and modify as you wish.
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//
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// There is also Ticker type similar to time.Ticker.
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// You can use it if you need to work with channels.
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//
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// See Examples section below for usage examples.
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package backoff
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import "time"
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// BackOff is a backoff policy for retrying an operation.
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type BackOff interface {
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// NextBackOff returns the duration to wait before retrying the operation,
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// or backoff.Stop to indicate that no more retries should be made.
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//
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// Example usage:
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//
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// duration := backoff.NextBackOff();
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// if (duration == backoff.Stop) {
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// // Do not retry operation.
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// } else {
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// // Sleep for duration and retry operation.
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// }
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//
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NextBackOff() time.Duration
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// Reset to initial state.
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Reset()
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}
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// Stop indicates that no more retries should be made for use in NextBackOff().
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const Stop time.Duration = -1
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// ZeroBackOff is a fixed backoff policy whose backoff time is always zero,
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// meaning that the operation is retried immediately without waiting, indefinitely.
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type ZeroBackOff struct{}
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func (b *ZeroBackOff) Reset() {}
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func (b *ZeroBackOff) NextBackOff() time.Duration { return 0 }
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// StopBackOff is a fixed backoff policy that always returns backoff.Stop for
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// NextBackOff(), meaning that the operation should never be retried.
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type StopBackOff struct{}
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func (b *StopBackOff) Reset() {}
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func (b *StopBackOff) NextBackOff() time.Duration { return Stop }
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// ConstantBackOff is a backoff policy that always returns the same backoff delay.
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// This is in contrast to an exponential backoff policy,
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// which returns a delay that grows longer as you call NextBackOff() over and over again.
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type ConstantBackOff struct {
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Interval time.Duration
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}
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func (b *ConstantBackOff) Reset() {}
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func (b *ConstantBackOff) NextBackOff() time.Duration { return b.Interval }
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func NewConstantBackOff(d time.Duration) *ConstantBackOff {
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return &ConstantBackOff{Interval: d}
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}
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156
vendor/github.com/cenk/backoff/exponential.go
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vendor/github.com/cenk/backoff/exponential.go
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package backoff
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import (
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"math/rand"
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"time"
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)
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/*
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ExponentialBackOff is a backoff implementation that increases the backoff
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period for each retry attempt using a randomization function that grows exponentially.
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NextBackOff() is calculated using the following formula:
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randomized interval =
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RetryInterval * (random value in range [1 - RandomizationFactor, 1 + RandomizationFactor])
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In other words NextBackOff() will range between the randomization factor
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percentage below and above the retry interval.
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For example, given the following parameters:
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RetryInterval = 2
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RandomizationFactor = 0.5
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Multiplier = 2
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the actual backoff period used in the next retry attempt will range between 1 and 3 seconds,
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multiplied by the exponential, that is, between 2 and 6 seconds.
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Note: MaxInterval caps the RetryInterval and not the randomized interval.
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If the time elapsed since an ExponentialBackOff instance is created goes past the
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MaxElapsedTime, then the method NextBackOff() starts returning backoff.Stop.
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The elapsed time can be reset by calling Reset().
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Example: Given the following default arguments, for 10 tries the sequence will be,
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and assuming we go over the MaxElapsedTime on the 10th try:
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Request # RetryInterval (seconds) Randomized Interval (seconds)
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1 0.5 [0.25, 0.75]
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2 0.75 [0.375, 1.125]
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3 1.125 [0.562, 1.687]
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4 1.687 [0.8435, 2.53]
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5 2.53 [1.265, 3.795]
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6 3.795 [1.897, 5.692]
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7 5.692 [2.846, 8.538]
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8 8.538 [4.269, 12.807]
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9 12.807 [6.403, 19.210]
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10 19.210 backoff.Stop
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Note: Implementation is not thread-safe.
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*/
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type ExponentialBackOff struct {
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InitialInterval time.Duration
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RandomizationFactor float64
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Multiplier float64
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MaxInterval time.Duration
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// After MaxElapsedTime the ExponentialBackOff stops.
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// It never stops if MaxElapsedTime == 0.
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MaxElapsedTime time.Duration
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Clock Clock
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currentInterval time.Duration
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startTime time.Time
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}
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// Clock is an interface that returns current time for BackOff.
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type Clock interface {
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Now() time.Time
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}
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// Default values for ExponentialBackOff.
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const (
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DefaultInitialInterval = 500 * time.Millisecond
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DefaultRandomizationFactor = 0.5
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DefaultMultiplier = 1.5
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DefaultMaxInterval = 60 * time.Second
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DefaultMaxElapsedTime = 15 * time.Minute
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)
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// NewExponentialBackOff creates an instance of ExponentialBackOff using default values.
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func NewExponentialBackOff() *ExponentialBackOff {
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b := &ExponentialBackOff{
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InitialInterval: DefaultInitialInterval,
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RandomizationFactor: DefaultRandomizationFactor,
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Multiplier: DefaultMultiplier,
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MaxInterval: DefaultMaxInterval,
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MaxElapsedTime: DefaultMaxElapsedTime,
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Clock: SystemClock,
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}
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if b.RandomizationFactor < 0 {
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b.RandomizationFactor = 0
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} else if b.RandomizationFactor > 1 {
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b.RandomizationFactor = 1
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}
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b.Reset()
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return b
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}
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type systemClock struct{}
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func (t systemClock) Now() time.Time {
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return time.Now()
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}
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// SystemClock implements Clock interface that uses time.Now().
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var SystemClock = systemClock{}
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// Reset the interval back to the initial retry interval and restarts the timer.
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func (b *ExponentialBackOff) Reset() {
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b.currentInterval = b.InitialInterval
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b.startTime = b.Clock.Now()
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}
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// NextBackOff calculates the next backoff interval using the formula:
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// Randomized interval = RetryInterval +/- (RandomizationFactor * RetryInterval)
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func (b *ExponentialBackOff) NextBackOff() time.Duration {
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// Make sure we have not gone over the maximum elapsed time.
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if b.MaxElapsedTime != 0 && b.GetElapsedTime() > b.MaxElapsedTime {
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return Stop
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}
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defer b.incrementCurrentInterval()
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return getRandomValueFromInterval(b.RandomizationFactor, rand.Float64(), b.currentInterval)
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}
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// GetElapsedTime returns the elapsed time since an ExponentialBackOff instance
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// is created and is reset when Reset() is called.
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//
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// The elapsed time is computed using time.Now().UnixNano().
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func (b *ExponentialBackOff) GetElapsedTime() time.Duration {
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return b.Clock.Now().Sub(b.startTime)
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}
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// Increments the current interval by multiplying it with the multiplier.
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func (b *ExponentialBackOff) incrementCurrentInterval() {
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// Check for overflow, if overflow is detected set the current interval to the max interval.
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if float64(b.currentInterval) >= float64(b.MaxInterval)/b.Multiplier {
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b.currentInterval = b.MaxInterval
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} else {
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b.currentInterval = time.Duration(float64(b.currentInterval) * b.Multiplier)
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}
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}
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// Returns a random value from the following interval:
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// [randomizationFactor * currentInterval, randomizationFactor * currentInterval].
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func getRandomValueFromInterval(randomizationFactor, random float64, currentInterval time.Duration) time.Duration {
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var delta = randomizationFactor * float64(currentInterval)
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var minInterval = float64(currentInterval) - delta
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var maxInterval = float64(currentInterval) + delta
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// Get a random value from the range [minInterval, maxInterval].
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// The formula used below has a +1 because if the minInterval is 1 and the maxInterval is 3 then
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// we want a 33% chance for selecting either 1, 2 or 3.
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return time.Duration(minInterval + (random * (maxInterval - minInterval + 1)))
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}
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vendor/github.com/cenk/backoff/retry.go
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vendor/github.com/cenk/backoff/retry.go
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package backoff
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import "time"
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// An Operation is executing by Retry() or RetryNotify().
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// The operation will be retried using a backoff policy if it returns an error.
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type Operation func() error
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// Notify is a notify-on-error function. It receives an operation error and
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// backoff delay if the operation failed (with an error).
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//
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// NOTE that if the backoff policy stated to stop retrying,
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// the notify function isn't called.
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type Notify func(error, time.Duration)
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// Retry the operation o until it does not return error or BackOff stops.
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// o is guaranteed to be run at least once.
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// It is the caller's responsibility to reset b after Retry returns.
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//
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// Retry sleeps the goroutine for the duration returned by BackOff after a
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// failed operation returns.
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func Retry(o Operation, b BackOff) error { return RetryNotify(o, b, nil) }
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// RetryNotify calls notify function with the error and wait duration
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// for each failed attempt before sleep.
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func RetryNotify(operation Operation, b BackOff, notify Notify) error {
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var err error
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var next time.Duration
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b.Reset()
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for {
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if err = operation(); err == nil {
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return nil
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}
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if next = b.NextBackOff(); next == Stop {
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return err
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}
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if notify != nil {
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notify(err, next)
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}
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time.Sleep(next)
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}
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}
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vendor/github.com/cenk/backoff/ticker.go
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vendor/github.com/cenk/backoff/ticker.go
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package backoff
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import (
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"runtime"
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"sync"
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"time"
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)
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// Ticker holds a channel that delivers `ticks' of a clock at times reported by a BackOff.
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//
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// Ticks will continue to arrive when the previous operation is still running,
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// so operations that take a while to fail could run in quick succession.
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type Ticker struct {
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C <-chan time.Time
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c chan time.Time
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b BackOff
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stop chan struct{}
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stopOnce sync.Once
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}
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// NewTicker returns a new Ticker containing a channel that will send the time at times
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// specified by the BackOff argument. Ticker is guaranteed to tick at least once.
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// The channel is closed when Stop method is called or BackOff stops.
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func NewTicker(b BackOff) *Ticker {
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c := make(chan time.Time)
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t := &Ticker{
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C: c,
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c: c,
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b: b,
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stop: make(chan struct{}),
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}
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go t.run()
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runtime.SetFinalizer(t, (*Ticker).Stop)
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return t
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}
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// Stop turns off a ticker. After Stop, no more ticks will be sent.
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func (t *Ticker) Stop() {
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t.stopOnce.Do(func() { close(t.stop) })
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}
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func (t *Ticker) run() {
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c := t.c
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defer close(c)
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t.b.Reset()
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// Ticker is guaranteed to tick at least once.
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afterC := t.send(time.Now())
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for {
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if afterC == nil {
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return
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}
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select {
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case tick := <-afterC:
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afterC = t.send(tick)
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case <-t.stop:
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t.c = nil // Prevent future ticks from being sent to the channel.
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return
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}
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}
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}
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func (t *Ticker) send(tick time.Time) <-chan time.Time {
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select {
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case t.c <- tick:
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case <-t.stop:
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return nil
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}
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next := t.b.NextBackOff()
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if next == Stop {
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t.Stop()
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return nil
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}
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return time.After(next)
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}
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