1
0
Fork 0

Merge v1.2.1-master

Signed-off-by: Emile Vauge <emile@vauge.com>
This commit is contained in:
Emile Vauge 2017-04-11 17:10:46 +02:00
parent a590155b0b
commit aeb17182b4
No known key found for this signature in database
GPG key ID: D808B4C167352E59
396 changed files with 27271 additions and 9969 deletions

20
vendor/github.com/fatih/color/LICENSE.md generated vendored Normal file
View file

@ -0,0 +1,20 @@
The MIT License (MIT)
Copyright (c) 2013 Fatih Arslan
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

526
vendor/github.com/fatih/color/color.go generated vendored Normal file
View file

@ -0,0 +1,526 @@
package color
import (
"fmt"
"io"
"os"
"strconv"
"strings"
"sync"
"github.com/mattn/go-colorable"
"github.com/mattn/go-isatty"
)
var (
// NoColor defines if the output is colorized or not. It's dynamically set to
// false or true based on the stdout's file descriptor referring to a terminal
// or not. This is a global option and affects all colors. For more control
// over each color block use the methods DisableColor() individually.
NoColor = os.Getenv("TERM") == "dumb" ||
(!isatty.IsTerminal(os.Stdout.Fd()) && !isatty.IsCygwinTerminal(os.Stdout.Fd()))
// Output defines the standard output of the print functions. By default
// os.Stdout is used.
Output = colorable.NewColorableStdout()
// colorsCache is used to reduce the count of created Color objects and
// allows to reuse already created objects with required Attribute.
colorsCache = make(map[Attribute]*Color)
colorsCacheMu sync.Mutex // protects colorsCache
)
// Color defines a custom color object which is defined by SGR parameters.
type Color struct {
params []Attribute
noColor *bool
}
// Attribute defines a single SGR Code
type Attribute int
const escape = "\x1b"
// Base attributes
const (
Reset Attribute = iota
Bold
Faint
Italic
Underline
BlinkSlow
BlinkRapid
ReverseVideo
Concealed
CrossedOut
)
// Foreground text colors
const (
FgBlack Attribute = iota + 30
FgRed
FgGreen
FgYellow
FgBlue
FgMagenta
FgCyan
FgWhite
)
// Foreground Hi-Intensity text colors
const (
FgHiBlack Attribute = iota + 90
FgHiRed
FgHiGreen
FgHiYellow
FgHiBlue
FgHiMagenta
FgHiCyan
FgHiWhite
)
// Background text colors
const (
BgBlack Attribute = iota + 40
BgRed
BgGreen
BgYellow
BgBlue
BgMagenta
BgCyan
BgWhite
)
// Background Hi-Intensity text colors
const (
BgHiBlack Attribute = iota + 100
BgHiRed
BgHiGreen
BgHiYellow
BgHiBlue
BgHiMagenta
BgHiCyan
BgHiWhite
)
// New returns a newly created color object.
func New(value ...Attribute) *Color {
c := &Color{params: make([]Attribute, 0)}
c.Add(value...)
return c
}
// Set sets the given parameters immediately. It will change the color of
// output with the given SGR parameters until color.Unset() is called.
func Set(p ...Attribute) *Color {
c := New(p...)
c.Set()
return c
}
// Unset resets all escape attributes and clears the output. Usually should
// be called after Set().
func Unset() {
if NoColor {
return
}
fmt.Fprintf(Output, "%s[%dm", escape, Reset)
}
// Set sets the SGR sequence.
func (c *Color) Set() *Color {
if c.isNoColorSet() {
return c
}
fmt.Fprintf(Output, c.format())
return c
}
func (c *Color) unset() {
if c.isNoColorSet() {
return
}
Unset()
}
func (c *Color) setWriter(w io.Writer) *Color {
if c.isNoColorSet() {
return c
}
fmt.Fprintf(w, c.format())
return c
}
func (c *Color) unsetWriter(w io.Writer) {
if c.isNoColorSet() {
return
}
if NoColor {
return
}
fmt.Fprintf(w, "%s[%dm", escape, Reset)
}
// Add is used to chain SGR parameters. Use as many as parameters to combine
// and create custom color objects. Example: Add(color.FgRed, color.Underline).
func (c *Color) Add(value ...Attribute) *Color {
c.params = append(c.params, value...)
return c
}
func (c *Color) prepend(value Attribute) {
c.params = append(c.params, 0)
copy(c.params[1:], c.params[0:])
c.params[0] = value
}
// Fprint formats using the default formats for its operands and writes to w.
// Spaces are added between operands when neither is a string.
// It returns the number of bytes written and any write error encountered.
// On Windows, users should wrap w with colorable.NewColorable() if w is of
// type *os.File.
func (c *Color) Fprint(w io.Writer, a ...interface{}) (n int, err error) {
c.setWriter(w)
defer c.unsetWriter(w)
return fmt.Fprint(w, a...)
}
// Print formats using the default formats for its operands and writes to
// standard output. Spaces are added between operands when neither is a
// string. It returns the number of bytes written and any write error
// encountered. This is the standard fmt.Print() method wrapped with the given
// color.
func (c *Color) Print(a ...interface{}) (n int, err error) {
c.Set()
defer c.unset()
return fmt.Fprint(Output, a...)
}
// Fprintf formats according to a format specifier and writes to w.
// It returns the number of bytes written and any write error encountered.
// On Windows, users should wrap w with colorable.NewColorable() if w is of
// type *os.File.
func (c *Color) Fprintf(w io.Writer, format string, a ...interface{}) (n int, err error) {
c.setWriter(w)
defer c.unsetWriter(w)
return fmt.Fprintf(w, format, a...)
}
// Printf formats according to a format specifier and writes to standard output.
// It returns the number of bytes written and any write error encountered.
// This is the standard fmt.Printf() method wrapped with the given color.
func (c *Color) Printf(format string, a ...interface{}) (n int, err error) {
c.Set()
defer c.unset()
return fmt.Fprintf(Output, format, a...)
}
// Fprintln formats using the default formats for its operands and writes to w.
// Spaces are always added between operands and a newline is appended.
// On Windows, users should wrap w with colorable.NewColorable() if w is of
// type *os.File.
func (c *Color) Fprintln(w io.Writer, a ...interface{}) (n int, err error) {
c.setWriter(w)
defer c.unsetWriter(w)
return fmt.Fprintln(w, a...)
}
// Println formats using the default formats for its operands and writes to
// standard output. Spaces are always added between operands and a newline is
// appended. It returns the number of bytes written and any write error
// encountered. This is the standard fmt.Print() method wrapped with the given
// color.
func (c *Color) Println(a ...interface{}) (n int, err error) {
c.Set()
defer c.unset()
return fmt.Fprintln(Output, a...)
}
// Sprint is just like Print, but returns a string instead of printing it.
func (c *Color) Sprint(a ...interface{}) string {
return c.wrap(fmt.Sprint(a...))
}
// Sprintln is just like Println, but returns a string instead of printing it.
func (c *Color) Sprintln(a ...interface{}) string {
return c.wrap(fmt.Sprintln(a...))
}
// Sprintf is just like Printf, but returns a string instead of printing it.
func (c *Color) Sprintf(format string, a ...interface{}) string {
return c.wrap(fmt.Sprintf(format, a...))
}
// FprintFunc returns a new function that prints the passed arguments as
// colorized with color.Fprint().
func (c *Color) FprintFunc() func(w io.Writer, a ...interface{}) {
return func(w io.Writer, a ...interface{}) {
c.Fprint(w, a...)
}
}
// PrintFunc returns a new function that prints the passed arguments as
// colorized with color.Print().
func (c *Color) PrintFunc() func(a ...interface{}) {
return func(a ...interface{}) {
c.Print(a...)
}
}
// FprintfFunc returns a new function that prints the passed arguments as
// colorized with color.Fprintf().
func (c *Color) FprintfFunc() func(w io.Writer, format string, a ...interface{}) {
return func(w io.Writer, format string, a ...interface{}) {
c.Fprintf(w, format, a...)
}
}
// PrintfFunc returns a new function that prints the passed arguments as
// colorized with color.Printf().
func (c *Color) PrintfFunc() func(format string, a ...interface{}) {
return func(format string, a ...interface{}) {
c.Printf(format, a...)
}
}
// FprintlnFunc returns a new function that prints the passed arguments as
// colorized with color.Fprintln().
func (c *Color) FprintlnFunc() func(w io.Writer, a ...interface{}) {
return func(w io.Writer, a ...interface{}) {
c.Fprintln(w, a...)
}
}
// PrintlnFunc returns a new function that prints the passed arguments as
// colorized with color.Println().
func (c *Color) PrintlnFunc() func(a ...interface{}) {
return func(a ...interface{}) {
c.Println(a...)
}
}
// SprintFunc returns a new function that returns colorized strings for the
// given arguments with fmt.Sprint(). Useful to put into or mix into other
// string. Windows users should use this in conjunction with color.Output, example:
//
// put := New(FgYellow).SprintFunc()
// fmt.Fprintf(color.Output, "This is a %s", put("warning"))
func (c *Color) SprintFunc() func(a ...interface{}) string {
return func(a ...interface{}) string {
return c.wrap(fmt.Sprint(a...))
}
}
// SprintfFunc returns a new function that returns colorized strings for the
// given arguments with fmt.Sprintf(). Useful to put into or mix into other
// string. Windows users should use this in conjunction with color.Output.
func (c *Color) SprintfFunc() func(format string, a ...interface{}) string {
return func(format string, a ...interface{}) string {
return c.wrap(fmt.Sprintf(format, a...))
}
}
// SprintlnFunc returns a new function that returns colorized strings for the
// given arguments with fmt.Sprintln(). Useful to put into or mix into other
// string. Windows users should use this in conjunction with color.Output.
func (c *Color) SprintlnFunc() func(a ...interface{}) string {
return func(a ...interface{}) string {
return c.wrap(fmt.Sprintln(a...))
}
}
// sequence returns a formated SGR sequence to be plugged into a "\x1b[...m"
// an example output might be: "1;36" -> bold cyan
func (c *Color) sequence() string {
format := make([]string, len(c.params))
for i, v := range c.params {
format[i] = strconv.Itoa(int(v))
}
return strings.Join(format, ";")
}
// wrap wraps the s string with the colors attributes. The string is ready to
// be printed.
func (c *Color) wrap(s string) string {
if c.isNoColorSet() {
return s
}
return c.format() + s + c.unformat()
}
func (c *Color) format() string {
return fmt.Sprintf("%s[%sm", escape, c.sequence())
}
func (c *Color) unformat() string {
return fmt.Sprintf("%s[%dm", escape, Reset)
}
// DisableColor disables the color output. Useful to not change any existing
// code and still being able to output. Can be used for flags like
// "--no-color". To enable back use EnableColor() method.
func (c *Color) DisableColor() {
c.noColor = boolPtr(true)
}
// EnableColor enables the color output. Use it in conjunction with
// DisableColor(). Otherwise this method has no side effects.
func (c *Color) EnableColor() {
c.noColor = boolPtr(false)
}
func (c *Color) isNoColorSet() bool {
// check first if we have user setted action
if c.noColor != nil {
return *c.noColor
}
// if not return the global option, which is disabled by default
return NoColor
}
// Equals returns a boolean value indicating whether two colors are equal.
func (c *Color) Equals(c2 *Color) bool {
if len(c.params) != len(c2.params) {
return false
}
for _, attr := range c.params {
if !c2.attrExists(attr) {
return false
}
}
return true
}
func (c *Color) attrExists(a Attribute) bool {
for _, attr := range c.params {
if attr == a {
return true
}
}
return false
}
func boolPtr(v bool) *bool {
return &v
}
func getCachedColor(p Attribute) *Color {
colorsCacheMu.Lock()
defer colorsCacheMu.Unlock()
c, ok := colorsCache[p]
if !ok {
c = New(p)
colorsCache[p] = c
}
return c
}
func colorPrint(format string, p Attribute, a ...interface{}) {
c := getCachedColor(p)
if !strings.HasSuffix(format, "\n") {
format += "\n"
}
if len(a) == 0 {
c.Print(format)
} else {
c.Printf(format, a...)
}
}
func colorString(format string, p Attribute, a ...interface{}) string {
c := getCachedColor(p)
if len(a) == 0 {
return c.SprintFunc()(format)
}
return c.SprintfFunc()(format, a...)
}
// Black is an convenient helper function to print with black foreground. A
// newline is appended to format by default.
func Black(format string, a ...interface{}) { colorPrint(format, FgBlack, a...) }
// Red is an convenient helper function to print with red foreground. A
// newline is appended to format by default.
func Red(format string, a ...interface{}) { colorPrint(format, FgRed, a...) }
// Green is an convenient helper function to print with green foreground. A
// newline is appended to format by default.
func Green(format string, a ...interface{}) { colorPrint(format, FgGreen, a...) }
// Yellow is an convenient helper function to print with yellow foreground.
// A newline is appended to format by default.
func Yellow(format string, a ...interface{}) { colorPrint(format, FgYellow, a...) }
// Blue is an convenient helper function to print with blue foreground. A
// newline is appended to format by default.
func Blue(format string, a ...interface{}) { colorPrint(format, FgBlue, a...) }
// Magenta is an convenient helper function to print with magenta foreground.
// A newline is appended to format by default.
func Magenta(format string, a ...interface{}) { colorPrint(format, FgMagenta, a...) }
// Cyan is an convenient helper function to print with cyan foreground. A
// newline is appended to format by default.
func Cyan(format string, a ...interface{}) { colorPrint(format, FgCyan, a...) }
// White is an convenient helper function to print with white foreground. A
// newline is appended to format by default.
func White(format string, a ...interface{}) { colorPrint(format, FgWhite, a...) }
// BlackString is an convenient helper function to return a string with black
// foreground.
func BlackString(format string, a ...interface{}) string { return colorString(format, FgBlack, a...) }
// RedString is an convenient helper function to return a string with red
// foreground.
func RedString(format string, a ...interface{}) string { return colorString(format, FgRed, a...) }
// GreenString is an convenient helper function to return a string with green
// foreground.
func GreenString(format string, a ...interface{}) string { return colorString(format, FgGreen, a...) }
// YellowString is an convenient helper function to return a string with yellow
// foreground.
func YellowString(format string, a ...interface{}) string { return colorString(format, FgYellow, a...) }
// BlueString is an convenient helper function to return a string with blue
// foreground.
func BlueString(format string, a ...interface{}) string { return colorString(format, FgBlue, a...) }
// MagentaString is an convenient helper function to return a string with magenta
// foreground.
func MagentaString(format string, a ...interface{}) string {
return colorString(format, FgMagenta, a...)
}
// CyanString is an convenient helper function to return a string with cyan
// foreground.
func CyanString(format string, a ...interface{}) string { return colorString(format, FgCyan, a...) }
// WhiteString is an convenient helper function to return a string with white
// foreground.
func WhiteString(format string, a ...interface{}) string { return colorString(format, FgWhite, a...) }

128
vendor/github.com/fatih/color/doc.go generated vendored Normal file
View file

@ -0,0 +1,128 @@
/*
Package color is an ANSI color package to output colorized or SGR defined
output to the standard output. The API can be used in several way, pick one
that suits you.
Use simple and default helper functions with predefined foreground colors:
color.Cyan("Prints text in cyan.")
// a newline will be appended automatically
color.Blue("Prints %s in blue.", "text")
// More default foreground colors..
color.Red("We have red")
color.Yellow("Yellow color too!")
color.Magenta("And many others ..")
However there are times where custom color mixes are required. Below are some
examples to create custom color objects and use the print functions of each
separate color object.
// Create a new color object
c := color.New(color.FgCyan).Add(color.Underline)
c.Println("Prints cyan text with an underline.")
// Or just add them to New()
d := color.New(color.FgCyan, color.Bold)
d.Printf("This prints bold cyan %s\n", "too!.")
// Mix up foreground and background colors, create new mixes!
red := color.New(color.FgRed)
boldRed := red.Add(color.Bold)
boldRed.Println("This will print text in bold red.")
whiteBackground := red.Add(color.BgWhite)
whiteBackground.Println("Red text with White background.")
// Use your own io.Writer output
color.New(color.FgBlue).Fprintln(myWriter, "blue color!")
blue := color.New(color.FgBlue)
blue.Fprint(myWriter, "This will print text in blue.")
You can create PrintXxx functions to simplify even more:
// Create a custom print function for convenient
red := color.New(color.FgRed).PrintfFunc()
red("warning")
red("error: %s", err)
// Mix up multiple attributes
notice := color.New(color.Bold, color.FgGreen).PrintlnFunc()
notice("don't forget this...")
You can also FprintXxx functions to pass your own io.Writer:
blue := color.New(FgBlue).FprintfFunc()
blue(myWriter, "important notice: %s", stars)
// Mix up with multiple attributes
success := color.New(color.Bold, color.FgGreen).FprintlnFunc()
success(myWriter, don't forget this...")
Or create SprintXxx functions to mix strings with other non-colorized strings:
yellow := New(FgYellow).SprintFunc()
red := New(FgRed).SprintFunc()
fmt.Printf("this is a %s and this is %s.\n", yellow("warning"), red("error"))
info := New(FgWhite, BgGreen).SprintFunc()
fmt.Printf("this %s rocks!\n", info("package"))
Windows support is enabled by default. All Print functions works as intended.
However only for color.SprintXXX functions, user should use fmt.FprintXXX and
set the output to color.Output:
fmt.Fprintf(color.Output, "Windows support: %s", color.GreenString("PASS"))
info := New(FgWhite, BgGreen).SprintFunc()
fmt.Fprintf(color.Output, "this %s rocks!\n", info("package"))
Using with existing code is possible. Just use the Set() method to set the
standard output to the given parameters. That way a rewrite of an existing
code is not required.
// Use handy standard colors.
color.Set(color.FgYellow)
fmt.Println("Existing text will be now in Yellow")
fmt.Printf("This one %s\n", "too")
color.Unset() // don't forget to unset
// You can mix up parameters
color.Set(color.FgMagenta, color.Bold)
defer color.Unset() // use it in your function
fmt.Println("All text will be now bold magenta.")
There might be a case where you want to disable color output (for example to
pipe the standard output of your app to somewhere else). `Color` has support to
disable colors both globally and for single color definition. For example
suppose you have a CLI app and a `--no-color` bool flag. You can easily disable
the color output with:
var flagNoColor = flag.Bool("no-color", false, "Disable color output")
if *flagNoColor {
color.NoColor = true // disables colorized output
}
It also has support for single color definitions (local). You can
disable/enable color output on the fly:
c := color.New(color.FgCyan)
c.Println("Prints cyan text")
c.DisableColor()
c.Println("This is printed without any color")
c.EnableColor()
c.Println("This prints again cyan...")
*/
package color