Bump kubernetes/client-go
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029fa83690
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901 changed files with 169303 additions and 306433 deletions
195
vendor/github.com/juju/ratelimit/ratelimit.go
generated
vendored
195
vendor/github.com/juju/ratelimit/ratelimit.go
generated
vendored
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@ -2,7 +2,7 @@
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// Licensed under the LGPLv3 with static-linking exception.
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// See LICENCE file for details.
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// The ratelimit package provides an efficient token bucket implementation
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// Package ratelimit provides an efficient token bucket implementation
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// that can be used to limit the rate of arbitrary things.
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// See http://en.wikipedia.org/wiki/Token_bucket.
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package ratelimit
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@ -14,23 +14,62 @@ import (
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"time"
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)
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// The algorithm that this implementation uses does computational work
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// only when tokens are removed from the bucket, and that work completes
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// in short, bounded-constant time (Bucket.Wait benchmarks at 175ns on
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// my laptop).
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//
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// Time is measured in equal measured ticks, a given interval
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// (fillInterval) apart. On each tick a number of tokens (quantum) are
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// added to the bucket.
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//
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// When any of the methods are called the bucket updates the number of
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// tokens that are in the bucket, and it records the current tick
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// number too. Note that it doesn't record the current time - by
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// keeping things in units of whole ticks, it's easy to dish out tokens
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// at exactly the right intervals as measured from the start time.
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//
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// This allows us to calculate the number of tokens that will be
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// available at some time in the future with a few simple arithmetic
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// operations.
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//
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// The main reason for being able to transfer multiple tokens on each tick
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// is so that we can represent rates greater than 1e9 (the resolution of the Go
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// time package) tokens per second, but it's also useful because
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// it means we can easily represent situations like "a person gets
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// five tokens an hour, replenished on the hour".
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// Bucket represents a token bucket that fills at a predetermined rate.
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// Methods on Bucket may be called concurrently.
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type Bucket struct {
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startTime time.Time
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capacity int64
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quantum int64
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clock Clock
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// startTime holds the moment when the bucket was
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// first created and ticks began.
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startTime time.Time
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// capacity holds the overall capacity of the bucket.
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capacity int64
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// quantum holds how many tokens are added on
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// each tick.
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quantum int64
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// fillInterval holds the interval between each tick.
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fillInterval time.Duration
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// The mutex guards the fields following it.
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// mu guards the fields below it.
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mu sync.Mutex
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// avail holds the number of available tokens
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// in the bucket, as of availTick ticks from startTime.
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// availableTokens holds the number of available
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// tokens as of the associated latestTick.
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// It will be negative when there are consumers
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// waiting for tokens.
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avail int64
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availTick int64
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availableTokens int64
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// latestTick holds the latest tick for which
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// we know the number of tokens in the bucket.
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latestTick int64
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}
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// NewBucket returns a new token bucket that fills at the
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@ -38,7 +77,13 @@ type Bucket struct {
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// maximum capacity. Both arguments must be
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// positive. The bucket is initially full.
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func NewBucket(fillInterval time.Duration, capacity int64) *Bucket {
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return NewBucketWithQuantum(fillInterval, capacity, 1)
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return NewBucketWithClock(fillInterval, capacity, nil)
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}
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// NewBucketWithClock is identical to NewBucket but injects a testable clock
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// interface.
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func NewBucketWithClock(fillInterval time.Duration, capacity int64, clock Clock) *Bucket {
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return NewBucketWithQuantumAndClock(fillInterval, capacity, 1, clock)
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}
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// rateMargin specifes the allowed variance of actual
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@ -51,12 +96,22 @@ const rateMargin = 0.01
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// at high rates, the actual rate may be up to 1% different from the
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// specified rate.
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func NewBucketWithRate(rate float64, capacity int64) *Bucket {
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return NewBucketWithRateAndClock(rate, capacity, nil)
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}
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// NewBucketWithRateAndClock is identical to NewBucketWithRate but injects a
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// testable clock interface.
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func NewBucketWithRateAndClock(rate float64, capacity int64, clock Clock) *Bucket {
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// Use the same bucket each time through the loop
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// to save allocations.
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tb := NewBucketWithQuantumAndClock(1, capacity, 1, clock)
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for quantum := int64(1); quantum < 1<<50; quantum = nextQuantum(quantum) {
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fillInterval := time.Duration(1e9 * float64(quantum) / rate)
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if fillInterval <= 0 {
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continue
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}
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tb := NewBucketWithQuantum(fillInterval, capacity, quantum)
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tb.fillInterval = fillInterval
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tb.quantum = quantum
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if diff := math.Abs(tb.Rate() - rate); diff/rate <= rateMargin {
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return tb
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}
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@ -79,6 +134,16 @@ func nextQuantum(q int64) int64 {
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// the specification of the quantum size - quantum tokens
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// are added every fillInterval.
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func NewBucketWithQuantum(fillInterval time.Duration, capacity, quantum int64) *Bucket {
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return NewBucketWithQuantumAndClock(fillInterval, capacity, quantum, nil)
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}
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// NewBucketWithQuantumAndClock is like NewBucketWithQuantum, but
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// also has a clock argument that allows clients to fake the passing
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// of time. If clock is nil, the system clock will be used.
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func NewBucketWithQuantumAndClock(fillInterval time.Duration, capacity, quantum int64, clock Clock) *Bucket {
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if clock == nil {
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clock = realClock{}
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}
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if fillInterval <= 0 {
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panic("token bucket fill interval is not > 0")
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}
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@ -89,11 +154,13 @@ func NewBucketWithQuantum(fillInterval time.Duration, capacity, quantum int64) *
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panic("token bucket quantum is not > 0")
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}
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return &Bucket{
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startTime: time.Now(),
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capacity: capacity,
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quantum: quantum,
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avail: capacity,
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fillInterval: fillInterval,
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clock: clock,
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startTime: clock.Now(),
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latestTick: 0,
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fillInterval: fillInterval,
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capacity: capacity,
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quantum: quantum,
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availableTokens: capacity,
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}
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}
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@ -101,7 +168,7 @@ func NewBucketWithQuantum(fillInterval time.Duration, capacity, quantum int64) *
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// available.
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func (tb *Bucket) Wait(count int64) {
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if d := tb.Take(count); d > 0 {
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time.Sleep(d)
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tb.clock.Sleep(d)
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}
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}
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@ -113,7 +180,7 @@ func (tb *Bucket) Wait(count int64) {
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func (tb *Bucket) WaitMaxDuration(count int64, maxWait time.Duration) bool {
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d, ok := tb.TakeMaxDuration(count, maxWait)
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if d > 0 {
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time.Sleep(d)
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tb.clock.Sleep(d)
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}
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return ok
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}
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@ -127,7 +194,9 @@ const infinityDuration time.Duration = 0x7fffffffffffffff
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// Note that if the request is irrevocable - there is no way to return
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// tokens to the bucket once this method commits us to taking them.
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func (tb *Bucket) Take(count int64) time.Duration {
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d, _ := tb.take(time.Now(), count, infinityDuration)
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tb.mu.Lock()
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defer tb.mu.Unlock()
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d, _ := tb.take(tb.clock.Now(), count, infinityDuration)
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return d
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}
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@ -141,14 +210,18 @@ func (tb *Bucket) Take(count int64) time.Duration {
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// wait until the tokens are actually available, and reports
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// true.
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func (tb *Bucket) TakeMaxDuration(count int64, maxWait time.Duration) (time.Duration, bool) {
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return tb.take(time.Now(), count, maxWait)
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tb.mu.Lock()
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defer tb.mu.Unlock()
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return tb.take(tb.clock.Now(), count, maxWait)
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}
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// TakeAvailable takes up to count immediately available tokens from the
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// bucket. It returns the number of tokens removed, or zero if there are
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// no available tokens. It does not block.
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func (tb *Bucket) TakeAvailable(count int64) int64 {
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return tb.takeAvailable(time.Now(), count)
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tb.mu.Lock()
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defer tb.mu.Unlock()
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return tb.takeAvailable(tb.clock.Now(), count)
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}
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// takeAvailable is the internal version of TakeAvailable - it takes the
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@ -157,17 +230,14 @@ func (tb *Bucket) takeAvailable(now time.Time, count int64) int64 {
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if count <= 0 {
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return 0
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}
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tb.mu.Lock()
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defer tb.mu.Unlock()
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tb.adjust(now)
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if tb.avail <= 0 {
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tb.adjustavailableTokens(tb.currentTick(now))
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if tb.availableTokens <= 0 {
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return 0
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}
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if count > tb.avail {
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count = tb.avail
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if count > tb.availableTokens {
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count = tb.availableTokens
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}
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tb.avail -= count
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tb.availableTokens -= count
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return count
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}
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// tokens could have changed in the meantime. This method is intended
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// primarily for metrics reporting and debugging.
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func (tb *Bucket) Available() int64 {
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return tb.available(time.Now())
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return tb.available(tb.clock.Now())
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}
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// available is the internal version of available - it takes the current time as
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func (tb *Bucket) available(now time.Time) int64 {
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tb.mu.Lock()
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defer tb.mu.Unlock()
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tb.adjust(now)
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return tb.avail
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tb.adjustavailableTokens(tb.currentTick(now))
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return tb.availableTokens
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}
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// Capacity returns the capacity that the bucket was created with.
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if count <= 0 {
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return 0, true
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}
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tb.mu.Lock()
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defer tb.mu.Unlock()
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currentTick := tb.adjust(now)
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avail := tb.avail - count
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tick := tb.currentTick(now)
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tb.adjustavailableTokens(tick)
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avail := tb.availableTokens - count
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if avail >= 0 {
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tb.avail = avail
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tb.availableTokens = avail
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return 0, true
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}
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// Round up the missing tokens to the nearest multiple
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// of quantum - the tokens won't be available until
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// that tick.
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endTick := currentTick + (-avail+tb.quantum-1)/tb.quantum
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// endTick holds the tick when all the requested tokens will
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// become available.
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endTick := tick + (-avail+tb.quantum-1)/tb.quantum
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endTime := tb.startTime.Add(time.Duration(endTick) * tb.fillInterval)
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waitTime := endTime.Sub(now)
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if waitTime > maxWait {
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return 0, false
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}
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tb.avail = avail
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tb.availableTokens = avail
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return waitTime, true
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}
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// adjust adjusts the current bucket capacity based on the current time.
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// It returns the current tick.
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func (tb *Bucket) adjust(now time.Time) (currentTick int64) {
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currentTick = int64(now.Sub(tb.startTime) / tb.fillInterval)
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// currentTick returns the current time tick, measured
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// from tb.startTime.
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func (tb *Bucket) currentTick(now time.Time) int64 {
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return int64(now.Sub(tb.startTime) / tb.fillInterval)
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}
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if tb.avail >= tb.capacity {
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// adjustavailableTokens adjusts the current number of tokens
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// available in the bucket at the given time, which must
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// be in the future (positive) with respect to tb.latestTick.
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func (tb *Bucket) adjustavailableTokens(tick int64) {
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if tb.availableTokens >= tb.capacity {
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return
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}
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tb.avail += (currentTick - tb.availTick) * tb.quantum
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if tb.avail > tb.capacity {
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tb.avail = tb.capacity
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tb.availableTokens += (tick - tb.latestTick) * tb.quantum
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if tb.availableTokens > tb.capacity {
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tb.availableTokens = tb.capacity
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}
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tb.availTick = currentTick
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tb.latestTick = tick
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return
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}
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// Clock represents the passage of time in a way that
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// can be faked out for tests.
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type Clock interface {
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// Now returns the current time.
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Now() time.Time
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// Sleep sleeps for at least the given duration.
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Sleep(d time.Duration)
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}
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// realClock implements Clock in terms of standard time functions.
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type realClock struct{}
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// Now implements Clock.Now by calling time.Now.
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func (realClock) Now() time.Time {
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return time.Now()
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}
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// Now implements Clock.Sleep by calling time.Sleep.
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func (realClock) Sleep(d time.Duration) {
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time.Sleep(d)
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}
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