Add the sprig functions in the template engine
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parent
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commit
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42 changed files with 5671 additions and 50 deletions
129
vendor/github.com/Masterminds/sprig/numeric.go
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vendored
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129
vendor/github.com/Masterminds/sprig/numeric.go
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@ -0,0 +1,129 @@
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package sprig
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import (
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"math"
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"reflect"
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"strconv"
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)
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// toFloat64 converts 64-bit floats
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func toFloat64(v interface{}) float64 {
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if str, ok := v.(string); ok {
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iv, err := strconv.ParseFloat(str, 64)
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if err != nil {
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return 0
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}
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return iv
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}
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val := reflect.Indirect(reflect.ValueOf(v))
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switch val.Kind() {
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case reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Int:
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return float64(val.Int())
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case reflect.Uint8, reflect.Uint16, reflect.Uint32:
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return float64(val.Uint())
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case reflect.Uint, reflect.Uint64:
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return float64(val.Uint())
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case reflect.Float32, reflect.Float64:
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return val.Float()
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case reflect.Bool:
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if val.Bool() == true {
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return 1
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}
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return 0
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default:
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return 0
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}
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}
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func toInt(v interface{}) int {
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//It's not optimal. Bud I don't want duplicate toInt64 code.
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return int(toInt64(v))
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}
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// toInt64 converts integer types to 64-bit integers
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func toInt64(v interface{}) int64 {
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if str, ok := v.(string); ok {
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iv, err := strconv.ParseInt(str, 10, 64)
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if err != nil {
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return 0
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}
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return iv
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}
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val := reflect.Indirect(reflect.ValueOf(v))
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switch val.Kind() {
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case reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64, reflect.Int:
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return val.Int()
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case reflect.Uint8, reflect.Uint16, reflect.Uint32:
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return int64(val.Uint())
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case reflect.Uint, reflect.Uint64:
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tv := val.Uint()
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if tv <= math.MaxInt64 {
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return int64(tv)
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}
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// TODO: What is the sensible thing to do here?
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return math.MaxInt64
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case reflect.Float32, reflect.Float64:
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return int64(val.Float())
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case reflect.Bool:
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if val.Bool() == true {
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return 1
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}
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return 0
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default:
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return 0
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}
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}
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func max(a interface{}, i ...interface{}) int64 {
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aa := toInt64(a)
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for _, b := range i {
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bb := toInt64(b)
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if bb > aa {
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aa = bb
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}
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}
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return aa
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}
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func min(a interface{}, i ...interface{}) int64 {
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aa := toInt64(a)
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for _, b := range i {
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bb := toInt64(b)
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if bb < aa {
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aa = bb
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}
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}
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return aa
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}
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func until(count int) []int {
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step := 1
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if count < 0 {
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step = -1
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}
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return untilStep(0, count, step)
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}
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func untilStep(start, stop, step int) []int {
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v := []int{}
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if stop < start {
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if step >= 0 {
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return v
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}
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for i := start; i > stop; i += step {
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v = append(v, i)
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}
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return v
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}
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if step <= 0 {
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return v
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}
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for i := start; i < stop; i += step {
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v = append(v, i)
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}
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return v
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}
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