Sync vendor and glide.
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12 changed files with 374 additions and 190 deletions
86
vendor/google.golang.org/grpc/transport/http2_server.go
generated
vendored
86
vendor/google.golang.org/grpc/transport/http2_server.go
generated
vendored
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@ -68,7 +68,6 @@ type http2Server struct {
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framer *framer
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hBuf *bytes.Buffer // the buffer for HPACK encoding
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hEnc *hpack.Encoder // HPACK encoder
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// The max number of concurrent streams.
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maxStreams uint32
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// controlBuf delivers all the control related tasks (e.g., window
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@ -77,9 +76,7 @@ type http2Server struct {
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fc *inFlow
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// sendQuotaPool provides flow control to outbound message.
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sendQuotaPool *quotaPool
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stats stats.Handler
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stats stats.Handler
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// Flag to keep track of reading activity on transport.
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// 1 is true and 0 is false.
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activity uint32 // Accessed atomically.
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@ -95,13 +92,19 @@ type http2Server struct {
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// Flag to signify that number of ping strikes should be reset to 0.
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// This is set whenever data or header frames are sent.
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// 1 means yes.
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resetPingStrikes uint32 // Accessed atomically.
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resetPingStrikes uint32 // Accessed atomically.
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initialWindowSize int32
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bdpEst *bdpEstimator
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bdpEst *bdpEstimator
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mu sync.Mutex // guard the following
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mu sync.Mutex // guard the following
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// drainChan is initialized when drain(...) is called the first time.
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// After which the server writes out the first GoAway(with ID 2^31-1) frame.
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// Then an independent goroutine will be launched to later send the second GoAway.
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// During this time we don't want to write another first GoAway(with ID 2^31 -1) frame.
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// Thus call to drain(...) will be a no-op if drainChan is already initialized since draining is
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// already underway.
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drainChan chan struct{}
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state transportState
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activeStreams map[uint32]*Stream
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// the per-stream outbound flow control window size set by the peer.
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@ -592,6 +595,10 @@ const (
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func (t *http2Server) handlePing(f *http2.PingFrame) {
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if f.IsAck() {
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if f.Data == goAwayPing.data && t.drainChan != nil {
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close(t.drainChan)
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return
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}
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// Maybe it's a BDP ping.
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if t.bdpEst != nil {
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t.bdpEst.calculate(f.Data)
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@ -631,7 +638,7 @@ func (t *http2Server) handlePing(f *http2.PingFrame) {
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if t.pingStrikes > maxPingStrikes {
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// Send goaway and close the connection.
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t.controlBuf.put(&goAway{code: http2.ErrCodeEnhanceYourCalm, debugData: []byte("too_many_pings")})
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t.controlBuf.put(&goAway{code: http2.ErrCodeEnhanceYourCalm, debugData: []byte("too_many_pings"), closeConn: true})
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}
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}
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@ -956,23 +963,18 @@ func (t *http2Server) keepalive() {
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continue
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}
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val := t.kp.MaxConnectionIdle - time.Since(idle)
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t.mu.Unlock()
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if val <= 0 {
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// The connection has been idle for a duration of keepalive.MaxConnectionIdle or more.
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// Gracefully close the connection.
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t.state = draining
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t.mu.Unlock()
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t.Drain()
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t.drain(http2.ErrCodeNo, []byte{})
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// Reseting the timer so that the clean-up doesn't deadlock.
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maxIdle.Reset(infinity)
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return
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}
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t.mu.Unlock()
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maxIdle.Reset(val)
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case <-maxAge.C:
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t.mu.Lock()
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t.state = draining
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t.mu.Unlock()
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t.Drain()
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t.drain(http2.ErrCodeNo, []byte{})
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maxAge.Reset(t.kp.MaxConnectionAgeGrace)
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select {
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case <-maxAge.C:
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@ -1004,6 +1006,8 @@ func (t *http2Server) keepalive() {
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}
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}
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var goAwayPing = &ping{data: [8]byte{1, 6, 1, 8, 0, 3, 3, 9}}
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// controller running in a separate goroutine takes charge of sending control
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// frames (e.g., window update, reset stream, setting, etc.) to the server.
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func (t *http2Server) controller() {
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@ -1033,12 +1037,38 @@ func (t *http2Server) controller() {
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return
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}
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sid := t.maxStreamID
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t.state = draining
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t.mu.Unlock()
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t.framer.writeGoAway(true, sid, i.code, i.debugData)
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if i.code == http2.ErrCodeEnhanceYourCalm {
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t.Close()
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if !i.headsUp {
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// Stop accepting more streams now.
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t.state = draining
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t.mu.Unlock()
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t.framer.writeGoAway(true, sid, i.code, i.debugData)
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if i.closeConn {
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// Abruptly close the connection following the GoAway.
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t.Close()
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}
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t.writableChan <- 0
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continue
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}
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t.mu.Unlock()
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// For a graceful close, send out a GoAway with stream ID of MaxUInt32,
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// Follow that with a ping and wait for the ack to come back or a timer
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// to expire. During this time accept new streams since they might have
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// originated before the GoAway reaches the client.
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// After getting the ack or timer expiration send out another GoAway this
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// time with an ID of the max stream server intends to process.
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t.framer.writeGoAway(true, math.MaxUint32, http2.ErrCodeNo, []byte{})
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t.framer.writePing(true, false, goAwayPing.data)
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go func() {
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timer := time.NewTimer(time.Minute)
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defer timer.Stop()
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select {
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case <-t.drainChan:
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case <-timer.C:
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case <-t.shutdownChan:
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return
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}
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t.controlBuf.put(&goAway{code: i.code, debugData: i.debugData})
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}()
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case *flushIO:
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t.framer.flushWrite()
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case *ping:
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@ -1116,7 +1146,17 @@ func (t *http2Server) RemoteAddr() net.Addr {
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}
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func (t *http2Server) Drain() {
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t.controlBuf.put(&goAway{code: http2.ErrCodeNo})
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t.drain(http2.ErrCodeNo, []byte{})
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}
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func (t *http2Server) drain(code http2.ErrCode, debugData []byte) {
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t.mu.Lock()
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defer t.mu.Unlock()
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if t.drainChan != nil {
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return
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}
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t.drainChan = make(chan struct{})
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t.controlBuf.put(&goAway{code: code, debugData: debugData, headsUp: true})
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}
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var rgen = rand.New(rand.NewSource(time.Now().UnixNano()))
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