Add weighted round robin load balancer on TCP
Co-authored-by: Mathieu Lonjaret <mathieu.lonjaret@gmail.com>
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commit
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33 changed files with 787 additions and 239 deletions
122
pkg/tcp/wrr_load_balancer.go
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122
pkg/tcp/wrr_load_balancer.go
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package tcp
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import (
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"fmt"
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"sync"
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"github.com/containous/traefik/v2/pkg/log"
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)
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type server struct {
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Handler
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weight int
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}
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// WRRLoadBalancer is a naive RoundRobin load balancer for TCP services
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type WRRLoadBalancer struct {
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servers []server
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lock sync.RWMutex
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currentWeight int
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index int
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}
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// NewWRRLoadBalancer creates a new WRRLoadBalancer
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func NewWRRLoadBalancer() *WRRLoadBalancer {
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return &WRRLoadBalancer{
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index: -1,
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}
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}
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// ServeTCP forwards the connection to the right service
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func (b *WRRLoadBalancer) ServeTCP(conn WriteCloser) {
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if len(b.servers) == 0 {
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log.WithoutContext().Error("no available server")
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return
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}
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next, err := b.next()
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if err != nil {
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log.WithoutContext().Errorf("Error during load balancing: %v", err)
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conn.Close()
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}
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next.ServeTCP(conn)
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}
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// AddServer appends a server to the existing list
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func (b *WRRLoadBalancer) AddServer(serverHandler Handler) {
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w := 1
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b.AddWeightServer(serverHandler, &w)
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}
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// AddWeightServer appends a server to the existing list with a weight
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func (b *WRRLoadBalancer) AddWeightServer(serverHandler Handler, weight *int) {
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w := 1
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if weight != nil {
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w = *weight
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}
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b.servers = append(b.servers, server{Handler: serverHandler, weight: w})
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}
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func (b *WRRLoadBalancer) maxWeight() int {
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max := -1
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for _, s := range b.servers {
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if s.weight > max {
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max = s.weight
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}
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}
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return max
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}
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func (b *WRRLoadBalancer) weightGcd() int {
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divisor := -1
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for _, s := range b.servers {
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if divisor == -1 {
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divisor = s.weight
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} else {
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divisor = gcd(divisor, s.weight)
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}
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}
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return divisor
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}
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func gcd(a, b int) int {
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for b != 0 {
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a, b = b, a%b
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}
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return a
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}
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func (b *WRRLoadBalancer) next() (Handler, error) {
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b.lock.Lock()
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defer b.lock.Unlock()
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if len(b.servers) == 0 {
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return nil, fmt.Errorf("no servers in the pool")
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}
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// The algo below may look messy, but is actually very simple
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// it calculates the GCD and subtracts it on every iteration, what interleaves servers
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// and allows us not to build an iterator every time we readjust weights
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// GCD across all enabled servers
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gcd := b.weightGcd()
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// Maximum weight across all enabled servers
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max := b.maxWeight()
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for {
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b.index = (b.index + 1) % len(b.servers)
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if b.index == 0 {
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b.currentWeight -= gcd
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if b.currentWeight <= 0 {
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b.currentWeight = max
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if b.currentWeight == 0 {
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return nil, fmt.Errorf("all servers have 0 weight")
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}
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}
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}
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srv := b.servers[b.index]
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if srv.weight >= b.currentWeight {
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return srv, nil
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}
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}
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}
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