Vendor integration dependencies.
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182
integration/vendor/github.com/Azure/go-ansiterm/winterm/ansi.go
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vendored
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182
integration/vendor/github.com/Azure/go-ansiterm/winterm/ansi.go
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vendored
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// +build windows
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package winterm
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import (
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"fmt"
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"os"
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"strconv"
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"strings"
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"syscall"
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"github.com/Azure/go-ansiterm"
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)
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// Windows keyboard constants
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx.
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const (
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VK_PRIOR = 0x21 // PAGE UP key
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VK_NEXT = 0x22 // PAGE DOWN key
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VK_END = 0x23 // END key
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VK_HOME = 0x24 // HOME key
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VK_LEFT = 0x25 // LEFT ARROW key
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VK_UP = 0x26 // UP ARROW key
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VK_RIGHT = 0x27 // RIGHT ARROW key
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VK_DOWN = 0x28 // DOWN ARROW key
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VK_SELECT = 0x29 // SELECT key
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VK_PRINT = 0x2A // PRINT key
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VK_EXECUTE = 0x2B // EXECUTE key
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VK_SNAPSHOT = 0x2C // PRINT SCREEN key
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VK_INSERT = 0x2D // INS key
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VK_DELETE = 0x2E // DEL key
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VK_HELP = 0x2F // HELP key
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VK_F1 = 0x70 // F1 key
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VK_F2 = 0x71 // F2 key
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VK_F3 = 0x72 // F3 key
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VK_F4 = 0x73 // F4 key
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VK_F5 = 0x74 // F5 key
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VK_F6 = 0x75 // F6 key
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VK_F7 = 0x76 // F7 key
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VK_F8 = 0x77 // F8 key
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VK_F9 = 0x78 // F9 key
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VK_F10 = 0x79 // F10 key
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VK_F11 = 0x7A // F11 key
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VK_F12 = 0x7B // F12 key
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RIGHT_ALT_PRESSED = 0x0001
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LEFT_ALT_PRESSED = 0x0002
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RIGHT_CTRL_PRESSED = 0x0004
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LEFT_CTRL_PRESSED = 0x0008
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SHIFT_PRESSED = 0x0010
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NUMLOCK_ON = 0x0020
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SCROLLLOCK_ON = 0x0040
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CAPSLOCK_ON = 0x0080
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ENHANCED_KEY = 0x0100
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)
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type ansiCommand struct {
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CommandBytes []byte
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Command string
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Parameters []string
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IsSpecial bool
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}
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func newAnsiCommand(command []byte) *ansiCommand {
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if isCharacterSelectionCmdChar(command[1]) {
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// Is Character Set Selection commands
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return &ansiCommand{
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CommandBytes: command,
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Command: string(command),
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IsSpecial: true,
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}
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}
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// last char is command character
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lastCharIndex := len(command) - 1
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ac := &ansiCommand{
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CommandBytes: command,
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Command: string(command[lastCharIndex]),
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IsSpecial: false,
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}
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// more than a single escape
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if lastCharIndex != 0 {
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start := 1
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// skip if double char escape sequence
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if command[0] == ansiterm.ANSI_ESCAPE_PRIMARY && command[1] == ansiterm.ANSI_ESCAPE_SECONDARY {
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start++
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}
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// convert this to GetNextParam method
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ac.Parameters = strings.Split(string(command[start:lastCharIndex]), ansiterm.ANSI_PARAMETER_SEP)
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}
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return ac
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}
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func (ac *ansiCommand) paramAsSHORT(index int, defaultValue int16) int16 {
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if index < 0 || index >= len(ac.Parameters) {
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return defaultValue
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}
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param, err := strconv.ParseInt(ac.Parameters[index], 10, 16)
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if err != nil {
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return defaultValue
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}
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return int16(param)
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}
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func (ac *ansiCommand) String() string {
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return fmt.Sprintf("0x%v \"%v\" (\"%v\")",
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bytesToHex(ac.CommandBytes),
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ac.Command,
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strings.Join(ac.Parameters, "\",\""))
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}
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// isAnsiCommandChar returns true if the passed byte falls within the range of ANSI commands.
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// See http://manpages.ubuntu.com/manpages/intrepid/man4/console_codes.4.html.
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func isAnsiCommandChar(b byte) bool {
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switch {
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case ansiterm.ANSI_COMMAND_FIRST <= b && b <= ansiterm.ANSI_COMMAND_LAST && b != ansiterm.ANSI_ESCAPE_SECONDARY:
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return true
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case b == ansiterm.ANSI_CMD_G1 || b == ansiterm.ANSI_CMD_OSC || b == ansiterm.ANSI_CMD_DECPAM || b == ansiterm.ANSI_CMD_DECPNM:
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// non-CSI escape sequence terminator
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return true
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case b == ansiterm.ANSI_CMD_STR_TERM || b == ansiterm.ANSI_BEL:
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// String escape sequence terminator
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return true
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}
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return false
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}
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func isXtermOscSequence(command []byte, current byte) bool {
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return (len(command) >= 2 && command[0] == ansiterm.ANSI_ESCAPE_PRIMARY && command[1] == ansiterm.ANSI_CMD_OSC && current != ansiterm.ANSI_BEL)
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}
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func isCharacterSelectionCmdChar(b byte) bool {
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return (b == ansiterm.ANSI_CMD_G0 || b == ansiterm.ANSI_CMD_G1 || b == ansiterm.ANSI_CMD_G2 || b == ansiterm.ANSI_CMD_G3)
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}
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// bytesToHex converts a slice of bytes to a human-readable string.
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func bytesToHex(b []byte) string {
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hex := make([]string, len(b))
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for i, ch := range b {
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hex[i] = fmt.Sprintf("%X", ch)
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}
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return strings.Join(hex, "")
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}
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// ensureInRange adjusts the passed value, if necessary, to ensure it is within
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// the passed min / max range.
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func ensureInRange(n int16, min int16, max int16) int16 {
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if n < min {
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return min
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} else if n > max {
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return max
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} else {
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return n
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}
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}
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func GetStdFile(nFile int) (*os.File, uintptr) {
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var file *os.File
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switch nFile {
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case syscall.STD_INPUT_HANDLE:
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file = os.Stdin
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case syscall.STD_OUTPUT_HANDLE:
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file = os.Stdout
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case syscall.STD_ERROR_HANDLE:
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file = os.Stderr
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default:
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panic(fmt.Errorf("Invalid standard handle identifier: %v", nFile))
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}
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fd, err := syscall.GetStdHandle(nFile)
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if err != nil {
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panic(fmt.Errorf("Invalid standard handle indentifier: %v -- %v", nFile, err))
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}
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return file, uintptr(fd)
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}
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322
integration/vendor/github.com/Azure/go-ansiterm/winterm/api.go
generated
vendored
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322
integration/vendor/github.com/Azure/go-ansiterm/winterm/api.go
generated
vendored
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// +build windows
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package winterm
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import (
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"fmt"
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"syscall"
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"unsafe"
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)
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//===========================================================================================================
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// IMPORTANT NOTE:
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//
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// The methods below make extensive use of the "unsafe" package to obtain the required pointers.
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// Beginning in Go 1.3, the garbage collector may release local variables (e.g., incoming arguments, stack
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// variables) the pointers reference *before* the API completes.
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//
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// As a result, in those cases, the code must hint that the variables remain in active by invoking the
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// dummy method "use" (see below). Newer versions of Go are planned to change the mechanism to no longer
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// require unsafe pointers.
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//
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// If you add or modify methods, ENSURE protection of local variables through the "use" builtin to inform
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// the garbage collector the variables remain in use if:
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//
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// -- The value is not a pointer (e.g., int32, struct)
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// -- The value is not referenced by the method after passing the pointer to Windows
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//
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// See http://golang.org/doc/go1.3.
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//===========================================================================================================
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var (
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kernel32DLL = syscall.NewLazyDLL("kernel32.dll")
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getConsoleCursorInfoProc = kernel32DLL.NewProc("GetConsoleCursorInfo")
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setConsoleCursorInfoProc = kernel32DLL.NewProc("SetConsoleCursorInfo")
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setConsoleCursorPositionProc = kernel32DLL.NewProc("SetConsoleCursorPosition")
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setConsoleModeProc = kernel32DLL.NewProc("SetConsoleMode")
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getConsoleScreenBufferInfoProc = kernel32DLL.NewProc("GetConsoleScreenBufferInfo")
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setConsoleScreenBufferSizeProc = kernel32DLL.NewProc("SetConsoleScreenBufferSize")
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scrollConsoleScreenBufferProc = kernel32DLL.NewProc("ScrollConsoleScreenBufferA")
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setConsoleTextAttributeProc = kernel32DLL.NewProc("SetConsoleTextAttribute")
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setConsoleWindowInfoProc = kernel32DLL.NewProc("SetConsoleWindowInfo")
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writeConsoleOutputProc = kernel32DLL.NewProc("WriteConsoleOutputW")
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readConsoleInputProc = kernel32DLL.NewProc("ReadConsoleInputW")
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waitForSingleObjectProc = kernel32DLL.NewProc("WaitForSingleObject")
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)
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// Windows Console constants
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const (
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// Console modes
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx.
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ENABLE_PROCESSED_INPUT = 0x0001
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ENABLE_LINE_INPUT = 0x0002
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ENABLE_ECHO_INPUT = 0x0004
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ENABLE_WINDOW_INPUT = 0x0008
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ENABLE_MOUSE_INPUT = 0x0010
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ENABLE_INSERT_MODE = 0x0020
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ENABLE_QUICK_EDIT_MODE = 0x0040
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ENABLE_EXTENDED_FLAGS = 0x0080
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ENABLE_PROCESSED_OUTPUT = 0x0001
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ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002
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// Character attributes
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// Note:
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// -- The attributes are combined to produce various colors (e.g., Blue + Green will create Cyan).
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// Clearing all foreground or background colors results in black; setting all creates white.
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682088(v=vs.85).aspx#_win32_character_attributes.
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FOREGROUND_BLUE uint16 = 0x0001
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FOREGROUND_GREEN uint16 = 0x0002
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FOREGROUND_RED uint16 = 0x0004
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FOREGROUND_INTENSITY uint16 = 0x0008
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FOREGROUND_MASK uint16 = 0x000F
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BACKGROUND_BLUE uint16 = 0x0010
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BACKGROUND_GREEN uint16 = 0x0020
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BACKGROUND_RED uint16 = 0x0040
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BACKGROUND_INTENSITY uint16 = 0x0080
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BACKGROUND_MASK uint16 = 0x00F0
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COMMON_LVB_MASK uint16 = 0xFF00
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COMMON_LVB_REVERSE_VIDEO uint16 = 0x4000
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COMMON_LVB_UNDERSCORE uint16 = 0x8000
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// Input event types
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683499(v=vs.85).aspx.
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KEY_EVENT = 0x0001
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MOUSE_EVENT = 0x0002
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WINDOW_BUFFER_SIZE_EVENT = 0x0004
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MENU_EVENT = 0x0008
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FOCUS_EVENT = 0x0010
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// WaitForSingleObject return codes
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WAIT_ABANDONED = 0x00000080
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WAIT_FAILED = 0xFFFFFFFF
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WAIT_SIGNALED = 0x0000000
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WAIT_TIMEOUT = 0x00000102
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// WaitForSingleObject wait duration
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WAIT_INFINITE = 0xFFFFFFFF
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WAIT_ONE_SECOND = 1000
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WAIT_HALF_SECOND = 500
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WAIT_QUARTER_SECOND = 250
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)
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// Windows API Console types
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// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682101(v=vs.85).aspx for Console specific types (e.g., COORD)
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// -- See https://msdn.microsoft.com/en-us/library/aa296569(v=vs.60).aspx for comments on alignment
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type (
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CHAR_INFO struct {
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UnicodeChar uint16
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Attributes uint16
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}
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CONSOLE_CURSOR_INFO struct {
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Size uint32
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Visible int32
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}
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CONSOLE_SCREEN_BUFFER_INFO struct {
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Size COORD
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CursorPosition COORD
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Attributes uint16
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Window SMALL_RECT
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MaximumWindowSize COORD
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}
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COORD struct {
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X int16
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Y int16
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}
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SMALL_RECT struct {
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Left int16
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Top int16
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Right int16
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Bottom int16
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}
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// INPUT_RECORD is a C/C++ union of which KEY_EVENT_RECORD is one case, it is also the largest
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683499(v=vs.85).aspx.
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INPUT_RECORD struct {
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EventType uint16
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KeyEvent KEY_EVENT_RECORD
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}
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KEY_EVENT_RECORD struct {
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KeyDown int32
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RepeatCount uint16
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VirtualKeyCode uint16
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VirtualScanCode uint16
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UnicodeChar uint16
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ControlKeyState uint32
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}
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WINDOW_BUFFER_SIZE struct {
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Size COORD
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}
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)
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// boolToBOOL converts a Go bool into a Windows int32.
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func boolToBOOL(f bool) int32 {
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if f {
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return int32(1)
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} else {
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return int32(0)
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}
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}
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// GetConsoleCursorInfo retrieves information about the size and visiblity of the console cursor.
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683163(v=vs.85).aspx.
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func GetConsoleCursorInfo(handle uintptr, cursorInfo *CONSOLE_CURSOR_INFO) error {
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r1, r2, err := getConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)
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return checkError(r1, r2, err)
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}
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// SetConsoleCursorInfo sets the size and visiblity of the console cursor.
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686019(v=vs.85).aspx.
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func SetConsoleCursorInfo(handle uintptr, cursorInfo *CONSOLE_CURSOR_INFO) error {
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r1, r2, err := setConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)
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return checkError(r1, r2, err)
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}
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// SetConsoleCursorPosition location of the console cursor.
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx.
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func SetConsoleCursorPosition(handle uintptr, coord COORD) error {
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r1, r2, err := setConsoleCursorPositionProc.Call(handle, coordToPointer(coord))
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use(coord)
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return checkError(r1, r2, err)
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}
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// GetConsoleMode gets the console mode for given file descriptor
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// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx.
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func GetConsoleMode(handle uintptr) (mode uint32, err error) {
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err = syscall.GetConsoleMode(syscall.Handle(handle), &mode)
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return mode, err
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}
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// SetConsoleMode sets the console mode for given file descriptor
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// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx.
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func SetConsoleMode(handle uintptr, mode uint32) error {
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r1, r2, err := setConsoleModeProc.Call(handle, uintptr(mode), 0)
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use(mode)
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return checkError(r1, r2, err)
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}
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// GetConsoleScreenBufferInfo retrieves information about the specified console screen buffer.
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// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683171(v=vs.85).aspx.
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func GetConsoleScreenBufferInfo(handle uintptr) (*CONSOLE_SCREEN_BUFFER_INFO, error) {
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info := CONSOLE_SCREEN_BUFFER_INFO{}
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err := checkError(getConsoleScreenBufferInfoProc.Call(handle, uintptr(unsafe.Pointer(&info)), 0))
|
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if err != nil {
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return nil, err
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}
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return &info, nil
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}
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func ScrollConsoleScreenBuffer(handle uintptr, scrollRect SMALL_RECT, clipRect SMALL_RECT, destOrigin COORD, char CHAR_INFO) error {
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r1, r2, err := scrollConsoleScreenBufferProc.Call(handle, uintptr(unsafe.Pointer(&scrollRect)), uintptr(unsafe.Pointer(&clipRect)), coordToPointer(destOrigin), uintptr(unsafe.Pointer(&char)))
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use(scrollRect)
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use(clipRect)
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use(destOrigin)
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use(char)
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return checkError(r1, r2, err)
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}
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|
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// SetConsoleScreenBufferSize sets the size of the console screen buffer.
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686044(v=vs.85).aspx.
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func SetConsoleScreenBufferSize(handle uintptr, coord COORD) error {
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r1, r2, err := setConsoleScreenBufferSizeProc.Call(handle, coordToPointer(coord))
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use(coord)
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return checkError(r1, r2, err)
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}
|
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|
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// SetConsoleTextAttribute sets the attributes of characters written to the
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// console screen buffer by the WriteFile or WriteConsole function.
|
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// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686047(v=vs.85).aspx.
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func SetConsoleTextAttribute(handle uintptr, attribute uint16) error {
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r1, r2, err := setConsoleTextAttributeProc.Call(handle, uintptr(attribute), 0)
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use(attribute)
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return checkError(r1, r2, err)
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}
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||||
|
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// SetConsoleWindowInfo sets the size and position of the console screen buffer's window.
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// Note that the size and location must be within and no larger than the backing console screen buffer.
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// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686125(v=vs.85).aspx.
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func SetConsoleWindowInfo(handle uintptr, isAbsolute bool, rect SMALL_RECT) error {
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r1, r2, err := setConsoleWindowInfoProc.Call(handle, uintptr(boolToBOOL(isAbsolute)), uintptr(unsafe.Pointer(&rect)))
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use(isAbsolute)
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use(rect)
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return checkError(r1, r2, err)
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}
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||||
// WriteConsoleOutput writes the CHAR_INFOs from the provided buffer to the active console buffer.
|
||||
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms687404(v=vs.85).aspx.
|
||||
func WriteConsoleOutput(handle uintptr, buffer []CHAR_INFO, bufferSize COORD, bufferCoord COORD, writeRegion *SMALL_RECT) error {
|
||||
r1, r2, err := writeConsoleOutputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), coordToPointer(bufferSize), coordToPointer(bufferCoord), uintptr(unsafe.Pointer(writeRegion)))
|
||||
use(buffer)
|
||||
use(bufferSize)
|
||||
use(bufferCoord)
|
||||
return checkError(r1, r2, err)
|
||||
}
|
||||
|
||||
// ReadConsoleInput reads (and removes) data from the console input buffer.
|
||||
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx.
|
||||
func ReadConsoleInput(handle uintptr, buffer []INPUT_RECORD, count *uint32) error {
|
||||
r1, r2, err := readConsoleInputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), uintptr(len(buffer)), uintptr(unsafe.Pointer(count)))
|
||||
use(buffer)
|
||||
return checkError(r1, r2, err)
|
||||
}
|
||||
|
||||
// WaitForSingleObject waits for the passed handle to be signaled.
|
||||
// It returns true if the handle was signaled; false otherwise.
|
||||
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms687032(v=vs.85).aspx.
|
||||
func WaitForSingleObject(handle uintptr, msWait uint32) (bool, error) {
|
||||
r1, _, err := waitForSingleObjectProc.Call(handle, uintptr(uint32(msWait)))
|
||||
switch r1 {
|
||||
case WAIT_ABANDONED, WAIT_TIMEOUT:
|
||||
return false, nil
|
||||
case WAIT_SIGNALED:
|
||||
return true, nil
|
||||
}
|
||||
use(msWait)
|
||||
return false, err
|
||||
}
|
||||
|
||||
// String helpers
|
||||
func (info CONSOLE_SCREEN_BUFFER_INFO) String() string {
|
||||
return fmt.Sprintf("Size(%v) Cursor(%v) Window(%v) Max(%v)", info.Size, info.CursorPosition, info.Window, info.MaximumWindowSize)
|
||||
}
|
||||
|
||||
func (coord COORD) String() string {
|
||||
return fmt.Sprintf("%v,%v", coord.X, coord.Y)
|
||||
}
|
||||
|
||||
func (rect SMALL_RECT) String() string {
|
||||
return fmt.Sprintf("(%v,%v),(%v,%v)", rect.Left, rect.Top, rect.Right, rect.Bottom)
|
||||
}
|
||||
|
||||
// checkError evaluates the results of a Windows API call and returns the error if it failed.
|
||||
func checkError(r1, r2 uintptr, err error) error {
|
||||
// Windows APIs return non-zero to indicate success
|
||||
if r1 != 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Return the error if provided, otherwise default to EINVAL
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return syscall.EINVAL
|
||||
}
|
||||
|
||||
// coordToPointer converts a COORD into a uintptr (by fooling the type system).
|
||||
func coordToPointer(c COORD) uintptr {
|
||||
// Note: This code assumes the two SHORTs are correctly laid out; the "cast" to uint32 is just to get a pointer to pass.
|
||||
return uintptr(*((*uint32)(unsafe.Pointer(&c))))
|
||||
}
|
||||
|
||||
// use is a no-op, but the compiler cannot see that it is.
|
||||
// Calling use(p) ensures that p is kept live until that point.
|
||||
func use(p interface{}) {}
|
100
integration/vendor/github.com/Azure/go-ansiterm/winterm/attr_translation.go
generated
vendored
Normal file
100
integration/vendor/github.com/Azure/go-ansiterm/winterm/attr_translation.go
generated
vendored
Normal file
|
@ -0,0 +1,100 @@
|
|||
// +build windows
|
||||
|
||||
package winterm
|
||||
|
||||
import "github.com/Azure/go-ansiterm"
|
||||
|
||||
const (
|
||||
FOREGROUND_COLOR_MASK = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
|
||||
BACKGROUND_COLOR_MASK = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
|
||||
)
|
||||
|
||||
// collectAnsiIntoWindowsAttributes modifies the passed Windows text mode flags to reflect the
|
||||
// request represented by the passed ANSI mode.
|
||||
func collectAnsiIntoWindowsAttributes(windowsMode uint16, inverted bool, baseMode uint16, ansiMode int16) (uint16, bool) {
|
||||
switch ansiMode {
|
||||
|
||||
// Mode styles
|
||||
case ansiterm.ANSI_SGR_BOLD:
|
||||
windowsMode = windowsMode | FOREGROUND_INTENSITY
|
||||
|
||||
case ansiterm.ANSI_SGR_DIM, ansiterm.ANSI_SGR_BOLD_DIM_OFF:
|
||||
windowsMode &^= FOREGROUND_INTENSITY
|
||||
|
||||
case ansiterm.ANSI_SGR_UNDERLINE:
|
||||
windowsMode = windowsMode | COMMON_LVB_UNDERSCORE
|
||||
|
||||
case ansiterm.ANSI_SGR_REVERSE:
|
||||
inverted = true
|
||||
|
||||
case ansiterm.ANSI_SGR_REVERSE_OFF:
|
||||
inverted = false
|
||||
|
||||
case ansiterm.ANSI_SGR_UNDERLINE_OFF:
|
||||
windowsMode &^= COMMON_LVB_UNDERSCORE
|
||||
|
||||
// Foreground colors
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_DEFAULT:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_MASK) | (baseMode & FOREGROUND_MASK)
|
||||
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_BLACK:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK)
|
||||
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_RED:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED
|
||||
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_GREEN:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN
|
||||
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_YELLOW:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN
|
||||
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_BLUE:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_BLUE
|
||||
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_MAGENTA:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_BLUE
|
||||
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_CYAN:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN | FOREGROUND_BLUE
|
||||
|
||||
case ansiterm.ANSI_SGR_FOREGROUND_WHITE:
|
||||
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
|
||||
|
||||
// Background colors
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_DEFAULT:
|
||||
// Black with no intensity
|
||||
windowsMode = (windowsMode &^ BACKGROUND_MASK) | (baseMode & BACKGROUND_MASK)
|
||||
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_BLACK:
|
||||
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK)
|
||||
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_RED:
|
||||
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED
|
||||
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_GREEN:
|
||||
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN
|
||||
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_YELLOW:
|
||||
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN
|
||||
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_BLUE:
|
||||
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_BLUE
|
||||
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_MAGENTA:
|
||||
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_BLUE
|
||||
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_CYAN:
|
||||
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN | BACKGROUND_BLUE
|
||||
|
||||
case ansiterm.ANSI_SGR_BACKGROUND_WHITE:
|
||||
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
|
||||
}
|
||||
|
||||
return windowsMode, inverted
|
||||
}
|
||||
|
||||
// invertAttributes inverts the foreground and background colors of a Windows attributes value
|
||||
func invertAttributes(windowsMode uint16) uint16 {
|
||||
return (COMMON_LVB_MASK & windowsMode) | ((FOREGROUND_MASK & windowsMode) << 4) | ((BACKGROUND_MASK & windowsMode) >> 4)
|
||||
}
|
101
integration/vendor/github.com/Azure/go-ansiterm/winterm/cursor_helpers.go
generated
vendored
Normal file
101
integration/vendor/github.com/Azure/go-ansiterm/winterm/cursor_helpers.go
generated
vendored
Normal file
|
@ -0,0 +1,101 @@
|
|||
// +build windows
|
||||
|
||||
package winterm
|
||||
|
||||
const (
|
||||
horizontal = iota
|
||||
vertical
|
||||
)
|
||||
|
||||
func (h *windowsAnsiEventHandler) getCursorWindow(info *CONSOLE_SCREEN_BUFFER_INFO) SMALL_RECT {
|
||||
if h.originMode {
|
||||
sr := h.effectiveSr(info.Window)
|
||||
return SMALL_RECT{
|
||||
Top: sr.top,
|
||||
Bottom: sr.bottom,
|
||||
Left: 0,
|
||||
Right: info.Size.X - 1,
|
||||
}
|
||||
} else {
|
||||
return SMALL_RECT{
|
||||
Top: info.Window.Top,
|
||||
Bottom: info.Window.Bottom,
|
||||
Left: 0,
|
||||
Right: info.Size.X - 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// setCursorPosition sets the cursor to the specified position, bounded to the screen size
|
||||
func (h *windowsAnsiEventHandler) setCursorPosition(position COORD, window SMALL_RECT) error {
|
||||
position.X = ensureInRange(position.X, window.Left, window.Right)
|
||||
position.Y = ensureInRange(position.Y, window.Top, window.Bottom)
|
||||
err := SetConsoleCursorPosition(h.fd, position)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("Cursor position set: (%d, %d)", position.X, position.Y)
|
||||
return err
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) moveCursorVertical(param int) error {
|
||||
return h.moveCursor(vertical, param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) moveCursorHorizontal(param int) error {
|
||||
return h.moveCursor(horizontal, param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) moveCursor(moveMode int, param int) error {
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
position := info.CursorPosition
|
||||
switch moveMode {
|
||||
case horizontal:
|
||||
position.X += int16(param)
|
||||
case vertical:
|
||||
position.Y += int16(param)
|
||||
}
|
||||
|
||||
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) moveCursorLine(param int) error {
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
position := info.CursorPosition
|
||||
position.X = 0
|
||||
position.Y += int16(param)
|
||||
|
||||
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) moveCursorColumn(param int) error {
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
position := info.CursorPosition
|
||||
position.X = int16(param) - 1
|
||||
|
||||
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
84
integration/vendor/github.com/Azure/go-ansiterm/winterm/erase_helpers.go
generated
vendored
Normal file
84
integration/vendor/github.com/Azure/go-ansiterm/winterm/erase_helpers.go
generated
vendored
Normal file
|
@ -0,0 +1,84 @@
|
|||
// +build windows
|
||||
|
||||
package winterm
|
||||
|
||||
import "github.com/Azure/go-ansiterm"
|
||||
|
||||
func (h *windowsAnsiEventHandler) clearRange(attributes uint16, fromCoord COORD, toCoord COORD) error {
|
||||
// Ignore an invalid (negative area) request
|
||||
if toCoord.Y < fromCoord.Y {
|
||||
return nil
|
||||
}
|
||||
|
||||
var err error
|
||||
|
||||
var coordStart = COORD{}
|
||||
var coordEnd = COORD{}
|
||||
|
||||
xCurrent, yCurrent := fromCoord.X, fromCoord.Y
|
||||
xEnd, yEnd := toCoord.X, toCoord.Y
|
||||
|
||||
// Clear any partial initial line
|
||||
if xCurrent > 0 {
|
||||
coordStart.X, coordStart.Y = xCurrent, yCurrent
|
||||
coordEnd.X, coordEnd.Y = xEnd, yCurrent
|
||||
|
||||
err = h.clearRect(attributes, coordStart, coordEnd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
xCurrent = 0
|
||||
yCurrent += 1
|
||||
}
|
||||
|
||||
// Clear intervening rectangular section
|
||||
if yCurrent < yEnd {
|
||||
coordStart.X, coordStart.Y = xCurrent, yCurrent
|
||||
coordEnd.X, coordEnd.Y = xEnd, yEnd-1
|
||||
|
||||
err = h.clearRect(attributes, coordStart, coordEnd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
xCurrent = 0
|
||||
yCurrent = yEnd
|
||||
}
|
||||
|
||||
// Clear remaining partial ending line
|
||||
coordStart.X, coordStart.Y = xCurrent, yCurrent
|
||||
coordEnd.X, coordEnd.Y = xEnd, yEnd
|
||||
|
||||
err = h.clearRect(attributes, coordStart, coordEnd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) clearRect(attributes uint16, fromCoord COORD, toCoord COORD) error {
|
||||
region := SMALL_RECT{Top: fromCoord.Y, Left: fromCoord.X, Bottom: toCoord.Y, Right: toCoord.X}
|
||||
width := toCoord.X - fromCoord.X + 1
|
||||
height := toCoord.Y - fromCoord.Y + 1
|
||||
size := uint32(width) * uint32(height)
|
||||
|
||||
if size <= 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
buffer := make([]CHAR_INFO, size)
|
||||
|
||||
char := CHAR_INFO{ansiterm.FILL_CHARACTER, attributes}
|
||||
for i := 0; i < int(size); i++ {
|
||||
buffer[i] = char
|
||||
}
|
||||
|
||||
err := WriteConsoleOutput(h.fd, buffer, COORD{X: width, Y: height}, COORD{X: 0, Y: 0}, ®ion)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
118
integration/vendor/github.com/Azure/go-ansiterm/winterm/scroll_helper.go
generated
vendored
Normal file
118
integration/vendor/github.com/Azure/go-ansiterm/winterm/scroll_helper.go
generated
vendored
Normal file
|
@ -0,0 +1,118 @@
|
|||
// +build windows
|
||||
|
||||
package winterm
|
||||
|
||||
// effectiveSr gets the current effective scroll region in buffer coordinates
|
||||
func (h *windowsAnsiEventHandler) effectiveSr(window SMALL_RECT) scrollRegion {
|
||||
top := addInRange(window.Top, h.sr.top, window.Top, window.Bottom)
|
||||
bottom := addInRange(window.Top, h.sr.bottom, window.Top, window.Bottom)
|
||||
if top >= bottom {
|
||||
top = window.Top
|
||||
bottom = window.Bottom
|
||||
}
|
||||
return scrollRegion{top: top, bottom: bottom}
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) scrollUp(param int) error {
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
sr := h.effectiveSr(info.Window)
|
||||
return h.scroll(param, sr, info)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) scrollDown(param int) error {
|
||||
return h.scrollUp(-param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) deleteLines(param int) error {
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
start := info.CursorPosition.Y
|
||||
sr := h.effectiveSr(info.Window)
|
||||
// Lines cannot be inserted or deleted outside the scrolling region.
|
||||
if start >= sr.top && start <= sr.bottom {
|
||||
sr.top = start
|
||||
return h.scroll(param, sr, info)
|
||||
} else {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) insertLines(param int) error {
|
||||
return h.deleteLines(-param)
|
||||
}
|
||||
|
||||
// scroll scrolls the provided scroll region by param lines. The scroll region is in buffer coordinates.
|
||||
func (h *windowsAnsiEventHandler) scroll(param int, sr scrollRegion, info *CONSOLE_SCREEN_BUFFER_INFO) error {
|
||||
logger.Infof("scroll: scrollTop: %d, scrollBottom: %d", sr.top, sr.bottom)
|
||||
logger.Infof("scroll: windowTop: %d, windowBottom: %d", info.Window.Top, info.Window.Bottom)
|
||||
|
||||
// Copy from and clip to the scroll region (full buffer width)
|
||||
scrollRect := SMALL_RECT{
|
||||
Top: sr.top,
|
||||
Bottom: sr.bottom,
|
||||
Left: 0,
|
||||
Right: info.Size.X - 1,
|
||||
}
|
||||
|
||||
// Origin to which area should be copied
|
||||
destOrigin := COORD{
|
||||
X: 0,
|
||||
Y: sr.top - int16(param),
|
||||
}
|
||||
|
||||
char := CHAR_INFO{
|
||||
UnicodeChar: ' ',
|
||||
Attributes: h.attributes,
|
||||
}
|
||||
|
||||
if err := ScrollConsoleScreenBuffer(h.fd, scrollRect, scrollRect, destOrigin, char); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) deleteCharacters(param int) error {
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return h.scrollLine(param, info.CursorPosition, info)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) insertCharacters(param int) error {
|
||||
return h.deleteCharacters(-param)
|
||||
}
|
||||
|
||||
// scrollLine scrolls a line horizontally starting at the provided position by a number of columns.
|
||||
func (h *windowsAnsiEventHandler) scrollLine(columns int, position COORD, info *CONSOLE_SCREEN_BUFFER_INFO) error {
|
||||
// Copy from and clip to the scroll region (full buffer width)
|
||||
scrollRect := SMALL_RECT{
|
||||
Top: position.Y,
|
||||
Bottom: position.Y,
|
||||
Left: position.X,
|
||||
Right: info.Size.X - 1,
|
||||
}
|
||||
|
||||
// Origin to which area should be copied
|
||||
destOrigin := COORD{
|
||||
X: position.X - int16(columns),
|
||||
Y: position.Y,
|
||||
}
|
||||
|
||||
char := CHAR_INFO{
|
||||
UnicodeChar: ' ',
|
||||
Attributes: h.attributes,
|
||||
}
|
||||
|
||||
if err := ScrollConsoleScreenBuffer(h.fd, scrollRect, scrollRect, destOrigin, char); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
9
integration/vendor/github.com/Azure/go-ansiterm/winterm/utilities.go
generated
vendored
Normal file
9
integration/vendor/github.com/Azure/go-ansiterm/winterm/utilities.go
generated
vendored
Normal file
|
@ -0,0 +1,9 @@
|
|||
// +build windows
|
||||
|
||||
package winterm
|
||||
|
||||
// AddInRange increments a value by the passed quantity while ensuring the values
|
||||
// always remain within the supplied min / max range.
|
||||
func addInRange(n int16, increment int16, min int16, max int16) int16 {
|
||||
return ensureInRange(n+increment, min, max)
|
||||
}
|
726
integration/vendor/github.com/Azure/go-ansiterm/winterm/win_event_handler.go
generated
vendored
Normal file
726
integration/vendor/github.com/Azure/go-ansiterm/winterm/win_event_handler.go
generated
vendored
Normal file
|
@ -0,0 +1,726 @@
|
|||
// +build windows
|
||||
|
||||
package winterm
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"io/ioutil"
|
||||
"os"
|
||||
"strconv"
|
||||
|
||||
"github.com/Azure/go-ansiterm"
|
||||
"github.com/Sirupsen/logrus"
|
||||
)
|
||||
|
||||
var logger *logrus.Logger
|
||||
|
||||
type windowsAnsiEventHandler struct {
|
||||
fd uintptr
|
||||
file *os.File
|
||||
infoReset *CONSOLE_SCREEN_BUFFER_INFO
|
||||
sr scrollRegion
|
||||
buffer bytes.Buffer
|
||||
attributes uint16
|
||||
inverted bool
|
||||
wrapNext bool
|
||||
drewMarginByte bool
|
||||
originMode bool
|
||||
marginByte byte
|
||||
curInfo *CONSOLE_SCREEN_BUFFER_INFO
|
||||
curPos COORD
|
||||
}
|
||||
|
||||
func CreateWinEventHandler(fd uintptr, file *os.File) ansiterm.AnsiEventHandler {
|
||||
logFile := ioutil.Discard
|
||||
|
||||
if isDebugEnv := os.Getenv(ansiterm.LogEnv); isDebugEnv == "1" {
|
||||
logFile, _ = os.Create("winEventHandler.log")
|
||||
}
|
||||
|
||||
logger = &logrus.Logger{
|
||||
Out: logFile,
|
||||
Formatter: new(logrus.TextFormatter),
|
||||
Level: logrus.DebugLevel,
|
||||
}
|
||||
|
||||
infoReset, err := GetConsoleScreenBufferInfo(fd)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
return &windowsAnsiEventHandler{
|
||||
fd: fd,
|
||||
file: file,
|
||||
infoReset: infoReset,
|
||||
attributes: infoReset.Attributes,
|
||||
}
|
||||
}
|
||||
|
||||
type scrollRegion struct {
|
||||
top int16
|
||||
bottom int16
|
||||
}
|
||||
|
||||
// simulateLF simulates a LF or CR+LF by scrolling if necessary to handle the
|
||||
// current cursor position and scroll region settings, in which case it returns
|
||||
// true. If no special handling is necessary, then it does nothing and returns
|
||||
// false.
|
||||
//
|
||||
// In the false case, the caller should ensure that a carriage return
|
||||
// and line feed are inserted or that the text is otherwise wrapped.
|
||||
func (h *windowsAnsiEventHandler) simulateLF(includeCR bool) (bool, error) {
|
||||
if h.wrapNext {
|
||||
if err := h.Flush(); err != nil {
|
||||
return false, err
|
||||
}
|
||||
h.clearWrap()
|
||||
}
|
||||
pos, info, err := h.getCurrentInfo()
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
sr := h.effectiveSr(info.Window)
|
||||
if pos.Y == sr.bottom {
|
||||
// Scrolling is necessary. Let Windows automatically scroll if the scrolling region
|
||||
// is the full window.
|
||||
if sr.top == info.Window.Top && sr.bottom == info.Window.Bottom {
|
||||
if includeCR {
|
||||
pos.X = 0
|
||||
h.updatePos(pos)
|
||||
}
|
||||
return false, nil
|
||||
}
|
||||
|
||||
// A custom scroll region is active. Scroll the window manually to simulate
|
||||
// the LF.
|
||||
if err := h.Flush(); err != nil {
|
||||
return false, err
|
||||
}
|
||||
logger.Info("Simulating LF inside scroll region")
|
||||
if err := h.scrollUp(1); err != nil {
|
||||
return false, err
|
||||
}
|
||||
if includeCR {
|
||||
pos.X = 0
|
||||
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
|
||||
return false, err
|
||||
}
|
||||
}
|
||||
return true, nil
|
||||
|
||||
} else if pos.Y < info.Window.Bottom {
|
||||
// Let Windows handle the LF.
|
||||
pos.Y++
|
||||
if includeCR {
|
||||
pos.X = 0
|
||||
}
|
||||
h.updatePos(pos)
|
||||
return false, nil
|
||||
} else {
|
||||
// The cursor is at the bottom of the screen but outside the scroll
|
||||
// region. Skip the LF.
|
||||
logger.Info("Simulating LF outside scroll region")
|
||||
if includeCR {
|
||||
if err := h.Flush(); err != nil {
|
||||
return false, err
|
||||
}
|
||||
pos.X = 0
|
||||
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
|
||||
return false, err
|
||||
}
|
||||
}
|
||||
return true, nil
|
||||
}
|
||||
}
|
||||
|
||||
// executeLF executes a LF without a CR.
|
||||
func (h *windowsAnsiEventHandler) executeLF() error {
|
||||
handled, err := h.simulateLF(false)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if !handled {
|
||||
// Windows LF will reset the cursor column position. Write the LF
|
||||
// and restore the cursor position.
|
||||
pos, _, err := h.getCurrentInfo()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
h.buffer.WriteByte(ansiterm.ANSI_LINE_FEED)
|
||||
if pos.X != 0 {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Info("Resetting cursor position for LF without CR")
|
||||
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) Print(b byte) error {
|
||||
if h.wrapNext {
|
||||
h.buffer.WriteByte(h.marginByte)
|
||||
h.clearWrap()
|
||||
if _, err := h.simulateLF(true); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
pos, info, err := h.getCurrentInfo()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if pos.X == info.Size.X-1 {
|
||||
h.wrapNext = true
|
||||
h.marginByte = b
|
||||
} else {
|
||||
pos.X++
|
||||
h.updatePos(pos)
|
||||
h.buffer.WriteByte(b)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) Execute(b byte) error {
|
||||
switch b {
|
||||
case ansiterm.ANSI_TAB:
|
||||
logger.Info("Execute(TAB)")
|
||||
// Move to the next tab stop, but preserve auto-wrap if already set.
|
||||
if !h.wrapNext {
|
||||
pos, info, err := h.getCurrentInfo()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
pos.X = (pos.X + 8) - pos.X%8
|
||||
if pos.X >= info.Size.X {
|
||||
pos.X = info.Size.X - 1
|
||||
}
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
|
||||
case ansiterm.ANSI_BEL:
|
||||
h.buffer.WriteByte(ansiterm.ANSI_BEL)
|
||||
return nil
|
||||
|
||||
case ansiterm.ANSI_BACKSPACE:
|
||||
if h.wrapNext {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
h.clearWrap()
|
||||
}
|
||||
pos, _, err := h.getCurrentInfo()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if pos.X > 0 {
|
||||
pos.X--
|
||||
h.updatePos(pos)
|
||||
h.buffer.WriteByte(ansiterm.ANSI_BACKSPACE)
|
||||
}
|
||||
return nil
|
||||
|
||||
case ansiterm.ANSI_VERTICAL_TAB, ansiterm.ANSI_FORM_FEED:
|
||||
// Treat as true LF.
|
||||
return h.executeLF()
|
||||
|
||||
case ansiterm.ANSI_LINE_FEED:
|
||||
// Simulate a CR and LF for now since there is no way in go-ansiterm
|
||||
// to tell if the LF should include CR (and more things break when it's
|
||||
// missing than when it's incorrectly added).
|
||||
handled, err := h.simulateLF(true)
|
||||
if handled || err != nil {
|
||||
return err
|
||||
}
|
||||
return h.buffer.WriteByte(ansiterm.ANSI_LINE_FEED)
|
||||
|
||||
case ansiterm.ANSI_CARRIAGE_RETURN:
|
||||
if h.wrapNext {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
h.clearWrap()
|
||||
}
|
||||
pos, _, err := h.getCurrentInfo()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if pos.X != 0 {
|
||||
pos.X = 0
|
||||
h.updatePos(pos)
|
||||
h.buffer.WriteByte(ansiterm.ANSI_CARRIAGE_RETURN)
|
||||
}
|
||||
return nil
|
||||
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) CUU(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("CUU: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.moveCursorVertical(-param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) CUD(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("CUD: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.moveCursorVertical(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) CUF(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("CUF: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.moveCursorHorizontal(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) CUB(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("CUB: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.moveCursorHorizontal(-param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) CNL(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("CNL: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.moveCursorLine(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) CPL(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("CPL: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.moveCursorLine(-param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) CHA(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("CHA: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.moveCursorColumn(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) VPA(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("VPA: [[%d]]", param)
|
||||
h.clearWrap()
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
window := h.getCursorWindow(info)
|
||||
position := info.CursorPosition
|
||||
position.Y = window.Top + int16(param) - 1
|
||||
return h.setCursorPosition(position, window)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) CUP(row int, col int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("CUP: [[%d %d]]", row, col)
|
||||
h.clearWrap()
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
window := h.getCursorWindow(info)
|
||||
position := COORD{window.Left + int16(col) - 1, window.Top + int16(row) - 1}
|
||||
return h.setCursorPosition(position, window)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) HVP(row int, col int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("HVP: [[%d %d]]", row, col)
|
||||
h.clearWrap()
|
||||
return h.CUP(row, col)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) DECTCEM(visible bool) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("DECTCEM: [%v]", []string{strconv.FormatBool(visible)})
|
||||
h.clearWrap()
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) DECOM(enable bool) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("DECOM: [%v]", []string{strconv.FormatBool(enable)})
|
||||
h.clearWrap()
|
||||
h.originMode = enable
|
||||
return h.CUP(1, 1)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) DECCOLM(use132 bool) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("DECCOLM: [%v]", []string{strconv.FormatBool(use132)})
|
||||
h.clearWrap()
|
||||
if err := h.ED(2); err != nil {
|
||||
return err
|
||||
}
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
targetWidth := int16(80)
|
||||
if use132 {
|
||||
targetWidth = 132
|
||||
}
|
||||
if info.Size.X < targetWidth {
|
||||
if err := SetConsoleScreenBufferSize(h.fd, COORD{targetWidth, info.Size.Y}); err != nil {
|
||||
logger.Info("set buffer failed:", err)
|
||||
return err
|
||||
}
|
||||
}
|
||||
window := info.Window
|
||||
window.Left = 0
|
||||
window.Right = targetWidth - 1
|
||||
if err := SetConsoleWindowInfo(h.fd, true, window); err != nil {
|
||||
logger.Info("set window failed:", err)
|
||||
return err
|
||||
}
|
||||
if info.Size.X > targetWidth {
|
||||
if err := SetConsoleScreenBufferSize(h.fd, COORD{targetWidth, info.Size.Y}); err != nil {
|
||||
logger.Info("set buffer failed:", err)
|
||||
return err
|
||||
}
|
||||
}
|
||||
return SetConsoleCursorPosition(h.fd, COORD{0, 0})
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) ED(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("ED: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
|
||||
// [J -- Erases from the cursor to the end of the screen, including the cursor position.
|
||||
// [1J -- Erases from the beginning of the screen to the cursor, including the cursor position.
|
||||
// [2J -- Erases the complete display. The cursor does not move.
|
||||
// Notes:
|
||||
// -- Clearing the entire buffer, versus just the Window, works best for Windows Consoles
|
||||
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
var start COORD
|
||||
var end COORD
|
||||
|
||||
switch param {
|
||||
case 0:
|
||||
start = info.CursorPosition
|
||||
end = COORD{info.Size.X - 1, info.Size.Y - 1}
|
||||
|
||||
case 1:
|
||||
start = COORD{0, 0}
|
||||
end = info.CursorPosition
|
||||
|
||||
case 2:
|
||||
start = COORD{0, 0}
|
||||
end = COORD{info.Size.X - 1, info.Size.Y - 1}
|
||||
}
|
||||
|
||||
err = h.clearRange(h.attributes, start, end)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// If the whole buffer was cleared, move the window to the top while preserving
|
||||
// the window-relative cursor position.
|
||||
if param == 2 {
|
||||
pos := info.CursorPosition
|
||||
window := info.Window
|
||||
pos.Y -= window.Top
|
||||
window.Bottom -= window.Top
|
||||
window.Top = 0
|
||||
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := SetConsoleWindowInfo(h.fd, true, window); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) EL(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("EL: [%v]", strconv.Itoa(param))
|
||||
h.clearWrap()
|
||||
|
||||
// [K -- Erases from the cursor to the end of the line, including the cursor position.
|
||||
// [1K -- Erases from the beginning of the line to the cursor, including the cursor position.
|
||||
// [2K -- Erases the complete line.
|
||||
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
var start COORD
|
||||
var end COORD
|
||||
|
||||
switch param {
|
||||
case 0:
|
||||
start = info.CursorPosition
|
||||
end = COORD{info.Size.X, info.CursorPosition.Y}
|
||||
|
||||
case 1:
|
||||
start = COORD{0, info.CursorPosition.Y}
|
||||
end = info.CursorPosition
|
||||
|
||||
case 2:
|
||||
start = COORD{0, info.CursorPosition.Y}
|
||||
end = COORD{info.Size.X, info.CursorPosition.Y}
|
||||
}
|
||||
|
||||
err = h.clearRange(h.attributes, start, end)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) IL(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("IL: [%v]", strconv.Itoa(param))
|
||||
h.clearWrap()
|
||||
return h.insertLines(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) DL(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("DL: [%v]", strconv.Itoa(param))
|
||||
h.clearWrap()
|
||||
return h.deleteLines(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) ICH(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("ICH: [%v]", strconv.Itoa(param))
|
||||
h.clearWrap()
|
||||
return h.insertCharacters(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) DCH(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("DCH: [%v]", strconv.Itoa(param))
|
||||
h.clearWrap()
|
||||
return h.deleteCharacters(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) SGR(params []int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
strings := []string{}
|
||||
for _, v := range params {
|
||||
strings = append(strings, strconv.Itoa(v))
|
||||
}
|
||||
|
||||
logger.Infof("SGR: [%v]", strings)
|
||||
|
||||
if len(params) <= 0 {
|
||||
h.attributes = h.infoReset.Attributes
|
||||
h.inverted = false
|
||||
} else {
|
||||
for _, attr := range params {
|
||||
|
||||
if attr == ansiterm.ANSI_SGR_RESET {
|
||||
h.attributes = h.infoReset.Attributes
|
||||
h.inverted = false
|
||||
continue
|
||||
}
|
||||
|
||||
h.attributes, h.inverted = collectAnsiIntoWindowsAttributes(h.attributes, h.inverted, h.infoReset.Attributes, int16(attr))
|
||||
}
|
||||
}
|
||||
|
||||
attributes := h.attributes
|
||||
if h.inverted {
|
||||
attributes = invertAttributes(attributes)
|
||||
}
|
||||
err := SetConsoleTextAttribute(h.fd, attributes)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) SU(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("SU: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.scrollUp(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) SD(param int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("SD: [%v]", []string{strconv.Itoa(param)})
|
||||
h.clearWrap()
|
||||
return h.scrollDown(param)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) DA(params []string) error {
|
||||
logger.Infof("DA: [%v]", params)
|
||||
// DA cannot be implemented because it must send data on the VT100 input stream,
|
||||
// which is not available to go-ansiterm.
|
||||
return nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) DECSTBM(top int, bottom int) error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Infof("DECSTBM: [%d, %d]", top, bottom)
|
||||
|
||||
// Windows is 0 indexed, Linux is 1 indexed
|
||||
h.sr.top = int16(top - 1)
|
||||
h.sr.bottom = int16(bottom - 1)
|
||||
|
||||
// This command also moves the cursor to the origin.
|
||||
h.clearWrap()
|
||||
return h.CUP(1, 1)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) RI() error {
|
||||
if err := h.Flush(); err != nil {
|
||||
return err
|
||||
}
|
||||
logger.Info("RI: []")
|
||||
h.clearWrap()
|
||||
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
sr := h.effectiveSr(info.Window)
|
||||
if info.CursorPosition.Y == sr.top {
|
||||
return h.scrollDown(1)
|
||||
}
|
||||
|
||||
return h.moveCursorVertical(-1)
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) IND() error {
|
||||
logger.Info("IND: []")
|
||||
return h.executeLF()
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) Flush() error {
|
||||
h.curInfo = nil
|
||||
if h.buffer.Len() > 0 {
|
||||
logger.Infof("Flush: [%s]", h.buffer.Bytes())
|
||||
if _, err := h.buffer.WriteTo(h.file); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
|
||||
if h.wrapNext && !h.drewMarginByte {
|
||||
logger.Infof("Flush: drawing margin byte '%c'", h.marginByte)
|
||||
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
charInfo := []CHAR_INFO{{UnicodeChar: uint16(h.marginByte), Attributes: info.Attributes}}
|
||||
size := COORD{1, 1}
|
||||
position := COORD{0, 0}
|
||||
region := SMALL_RECT{Left: info.CursorPosition.X, Top: info.CursorPosition.Y, Right: info.CursorPosition.X, Bottom: info.CursorPosition.Y}
|
||||
if err := WriteConsoleOutput(h.fd, charInfo, size, position, ®ion); err != nil {
|
||||
return err
|
||||
}
|
||||
h.drewMarginByte = true
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// cacheConsoleInfo ensures that the current console screen information has been queried
|
||||
// since the last call to Flush(). It must be called before accessing h.curInfo or h.curPos.
|
||||
func (h *windowsAnsiEventHandler) getCurrentInfo() (COORD, *CONSOLE_SCREEN_BUFFER_INFO, error) {
|
||||
if h.curInfo == nil {
|
||||
info, err := GetConsoleScreenBufferInfo(h.fd)
|
||||
if err != nil {
|
||||
return COORD{}, nil, err
|
||||
}
|
||||
h.curInfo = info
|
||||
h.curPos = info.CursorPosition
|
||||
}
|
||||
return h.curPos, h.curInfo, nil
|
||||
}
|
||||
|
||||
func (h *windowsAnsiEventHandler) updatePos(pos COORD) {
|
||||
if h.curInfo == nil {
|
||||
panic("failed to call getCurrentInfo before calling updatePos")
|
||||
}
|
||||
h.curPos = pos
|
||||
}
|
||||
|
||||
// clearWrap clears the state where the cursor is in the margin
|
||||
// waiting for the next character before wrapping the line. This must
|
||||
// be done before most operations that act on the cursor.
|
||||
func (h *windowsAnsiEventHandler) clearWrap() {
|
||||
h.wrapNext = false
|
||||
h.drewMarginByte = false
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue