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Vendor integration dependencies.

This commit is contained in:
Timo Reimann 2017-02-07 22:33:23 +01:00
parent dd5e3fba01
commit 55b57c736b
2451 changed files with 731611 additions and 0 deletions

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// +build windows
package winterm
import (
"fmt"
"os"
"strconv"
"strings"
"syscall"
"github.com/Azure/go-ansiterm"
)
// Windows keyboard constants
// See https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx.
const (
VK_PRIOR = 0x21 // PAGE UP key
VK_NEXT = 0x22 // PAGE DOWN key
VK_END = 0x23 // END key
VK_HOME = 0x24 // HOME key
VK_LEFT = 0x25 // LEFT ARROW key
VK_UP = 0x26 // UP ARROW key
VK_RIGHT = 0x27 // RIGHT ARROW key
VK_DOWN = 0x28 // DOWN ARROW key
VK_SELECT = 0x29 // SELECT key
VK_PRINT = 0x2A // PRINT key
VK_EXECUTE = 0x2B // EXECUTE key
VK_SNAPSHOT = 0x2C // PRINT SCREEN key
VK_INSERT = 0x2D // INS key
VK_DELETE = 0x2E // DEL key
VK_HELP = 0x2F // HELP key
VK_F1 = 0x70 // F1 key
VK_F2 = 0x71 // F2 key
VK_F3 = 0x72 // F3 key
VK_F4 = 0x73 // F4 key
VK_F5 = 0x74 // F5 key
VK_F6 = 0x75 // F6 key
VK_F7 = 0x76 // F7 key
VK_F8 = 0x77 // F8 key
VK_F9 = 0x78 // F9 key
VK_F10 = 0x79 // F10 key
VK_F11 = 0x7A // F11 key
VK_F12 = 0x7B // F12 key
RIGHT_ALT_PRESSED = 0x0001
LEFT_ALT_PRESSED = 0x0002
RIGHT_CTRL_PRESSED = 0x0004
LEFT_CTRL_PRESSED = 0x0008
SHIFT_PRESSED = 0x0010
NUMLOCK_ON = 0x0020
SCROLLLOCK_ON = 0x0040
CAPSLOCK_ON = 0x0080
ENHANCED_KEY = 0x0100
)
type ansiCommand struct {
CommandBytes []byte
Command string
Parameters []string
IsSpecial bool
}
func newAnsiCommand(command []byte) *ansiCommand {
if isCharacterSelectionCmdChar(command[1]) {
// Is Character Set Selection commands
return &ansiCommand{
CommandBytes: command,
Command: string(command),
IsSpecial: true,
}
}
// last char is command character
lastCharIndex := len(command) - 1
ac := &ansiCommand{
CommandBytes: command,
Command: string(command[lastCharIndex]),
IsSpecial: false,
}
// more than a single escape
if lastCharIndex != 0 {
start := 1
// skip if double char escape sequence
if command[0] == ansiterm.ANSI_ESCAPE_PRIMARY && command[1] == ansiterm.ANSI_ESCAPE_SECONDARY {
start++
}
// convert this to GetNextParam method
ac.Parameters = strings.Split(string(command[start:lastCharIndex]), ansiterm.ANSI_PARAMETER_SEP)
}
return ac
}
func (ac *ansiCommand) paramAsSHORT(index int, defaultValue int16) int16 {
if index < 0 || index >= len(ac.Parameters) {
return defaultValue
}
param, err := strconv.ParseInt(ac.Parameters[index], 10, 16)
if err != nil {
return defaultValue
}
return int16(param)
}
func (ac *ansiCommand) String() string {
return fmt.Sprintf("0x%v \"%v\" (\"%v\")",
bytesToHex(ac.CommandBytes),
ac.Command,
strings.Join(ac.Parameters, "\",\""))
}
// isAnsiCommandChar returns true if the passed byte falls within the range of ANSI commands.
// See http://manpages.ubuntu.com/manpages/intrepid/man4/console_codes.4.html.
func isAnsiCommandChar(b byte) bool {
switch {
case ansiterm.ANSI_COMMAND_FIRST <= b && b <= ansiterm.ANSI_COMMAND_LAST && b != ansiterm.ANSI_ESCAPE_SECONDARY:
return true
case b == ansiterm.ANSI_CMD_G1 || b == ansiterm.ANSI_CMD_OSC || b == ansiterm.ANSI_CMD_DECPAM || b == ansiterm.ANSI_CMD_DECPNM:
// non-CSI escape sequence terminator
return true
case b == ansiterm.ANSI_CMD_STR_TERM || b == ansiterm.ANSI_BEL:
// String escape sequence terminator
return true
}
return false
}
func isXtermOscSequence(command []byte, current byte) bool {
return (len(command) >= 2 && command[0] == ansiterm.ANSI_ESCAPE_PRIMARY && command[1] == ansiterm.ANSI_CMD_OSC && current != ansiterm.ANSI_BEL)
}
func isCharacterSelectionCmdChar(b byte) bool {
return (b == ansiterm.ANSI_CMD_G0 || b == ansiterm.ANSI_CMD_G1 || b == ansiterm.ANSI_CMD_G2 || b == ansiterm.ANSI_CMD_G3)
}
// bytesToHex converts a slice of bytes to a human-readable string.
func bytesToHex(b []byte) string {
hex := make([]string, len(b))
for i, ch := range b {
hex[i] = fmt.Sprintf("%X", ch)
}
return strings.Join(hex, "")
}
// ensureInRange adjusts the passed value, if necessary, to ensure it is within
// the passed min / max range.
func ensureInRange(n int16, min int16, max int16) int16 {
if n < min {
return min
} else if n > max {
return max
} else {
return n
}
}
func GetStdFile(nFile int) (*os.File, uintptr) {
var file *os.File
switch nFile {
case syscall.STD_INPUT_HANDLE:
file = os.Stdin
case syscall.STD_OUTPUT_HANDLE:
file = os.Stdout
case syscall.STD_ERROR_HANDLE:
file = os.Stderr
default:
panic(fmt.Errorf("Invalid standard handle identifier: %v", nFile))
}
fd, err := syscall.GetStdHandle(nFile)
if err != nil {
panic(fmt.Errorf("Invalid standard handle indentifier: %v -- %v", nFile, err))
}
return file, uintptr(fd)
}

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// +build windows
package winterm
import (
"fmt"
"syscall"
"unsafe"
)
//===========================================================================================================
// IMPORTANT NOTE:
//
// The methods below make extensive use of the "unsafe" package to obtain the required pointers.
// Beginning in Go 1.3, the garbage collector may release local variables (e.g., incoming arguments, stack
// variables) the pointers reference *before* the API completes.
//
// As a result, in those cases, the code must hint that the variables remain in active by invoking the
// dummy method "use" (see below). Newer versions of Go are planned to change the mechanism to no longer
// require unsafe pointers.
//
// If you add or modify methods, ENSURE protection of local variables through the "use" builtin to inform
// the garbage collector the variables remain in use if:
//
// -- The value is not a pointer (e.g., int32, struct)
// -- The value is not referenced by the method after passing the pointer to Windows
//
// See http://golang.org/doc/go1.3.
//===========================================================================================================
var (
kernel32DLL = syscall.NewLazyDLL("kernel32.dll")
getConsoleCursorInfoProc = kernel32DLL.NewProc("GetConsoleCursorInfo")
setConsoleCursorInfoProc = kernel32DLL.NewProc("SetConsoleCursorInfo")
setConsoleCursorPositionProc = kernel32DLL.NewProc("SetConsoleCursorPosition")
setConsoleModeProc = kernel32DLL.NewProc("SetConsoleMode")
getConsoleScreenBufferInfoProc = kernel32DLL.NewProc("GetConsoleScreenBufferInfo")
setConsoleScreenBufferSizeProc = kernel32DLL.NewProc("SetConsoleScreenBufferSize")
scrollConsoleScreenBufferProc = kernel32DLL.NewProc("ScrollConsoleScreenBufferA")
setConsoleTextAttributeProc = kernel32DLL.NewProc("SetConsoleTextAttribute")
setConsoleWindowInfoProc = kernel32DLL.NewProc("SetConsoleWindowInfo")
writeConsoleOutputProc = kernel32DLL.NewProc("WriteConsoleOutputW")
readConsoleInputProc = kernel32DLL.NewProc("ReadConsoleInputW")
waitForSingleObjectProc = kernel32DLL.NewProc("WaitForSingleObject")
)
// Windows Console constants
const (
// Console modes
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx.
ENABLE_PROCESSED_INPUT = 0x0001
ENABLE_LINE_INPUT = 0x0002
ENABLE_ECHO_INPUT = 0x0004
ENABLE_WINDOW_INPUT = 0x0008
ENABLE_MOUSE_INPUT = 0x0010
ENABLE_INSERT_MODE = 0x0020
ENABLE_QUICK_EDIT_MODE = 0x0040
ENABLE_EXTENDED_FLAGS = 0x0080
ENABLE_PROCESSED_OUTPUT = 0x0001
ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002
// Character attributes
// Note:
// -- The attributes are combined to produce various colors (e.g., Blue + Green will create Cyan).
// Clearing all foreground or background colors results in black; setting all creates white.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682088(v=vs.85).aspx#_win32_character_attributes.
FOREGROUND_BLUE uint16 = 0x0001
FOREGROUND_GREEN uint16 = 0x0002
FOREGROUND_RED uint16 = 0x0004
FOREGROUND_INTENSITY uint16 = 0x0008
FOREGROUND_MASK uint16 = 0x000F
BACKGROUND_BLUE uint16 = 0x0010
BACKGROUND_GREEN uint16 = 0x0020
BACKGROUND_RED uint16 = 0x0040
BACKGROUND_INTENSITY uint16 = 0x0080
BACKGROUND_MASK uint16 = 0x00F0
COMMON_LVB_MASK uint16 = 0xFF00
COMMON_LVB_REVERSE_VIDEO uint16 = 0x4000
COMMON_LVB_UNDERSCORE uint16 = 0x8000
// Input event types
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683499(v=vs.85).aspx.
KEY_EVENT = 0x0001
MOUSE_EVENT = 0x0002
WINDOW_BUFFER_SIZE_EVENT = 0x0004
MENU_EVENT = 0x0008
FOCUS_EVENT = 0x0010
// WaitForSingleObject return codes
WAIT_ABANDONED = 0x00000080
WAIT_FAILED = 0xFFFFFFFF
WAIT_SIGNALED = 0x0000000
WAIT_TIMEOUT = 0x00000102
// WaitForSingleObject wait duration
WAIT_INFINITE = 0xFFFFFFFF
WAIT_ONE_SECOND = 1000
WAIT_HALF_SECOND = 500
WAIT_QUARTER_SECOND = 250
)
// Windows API Console types
// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682101(v=vs.85).aspx for Console specific types (e.g., COORD)
// -- See https://msdn.microsoft.com/en-us/library/aa296569(v=vs.60).aspx for comments on alignment
type (
CHAR_INFO struct {
UnicodeChar uint16
Attributes uint16
}
CONSOLE_CURSOR_INFO struct {
Size uint32
Visible int32
}
CONSOLE_SCREEN_BUFFER_INFO struct {
Size COORD
CursorPosition COORD
Attributes uint16
Window SMALL_RECT
MaximumWindowSize COORD
}
COORD struct {
X int16
Y int16
}
SMALL_RECT struct {
Left int16
Top int16
Right int16
Bottom int16
}
// INPUT_RECORD is a C/C++ union of which KEY_EVENT_RECORD is one case, it is also the largest
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683499(v=vs.85).aspx.
INPUT_RECORD struct {
EventType uint16
KeyEvent KEY_EVENT_RECORD
}
KEY_EVENT_RECORD struct {
KeyDown int32
RepeatCount uint16
VirtualKeyCode uint16
VirtualScanCode uint16
UnicodeChar uint16
ControlKeyState uint32
}
WINDOW_BUFFER_SIZE struct {
Size COORD
}
)
// boolToBOOL converts a Go bool into a Windows int32.
func boolToBOOL(f bool) int32 {
if f {
return int32(1)
} else {
return int32(0)
}
}
// GetConsoleCursorInfo retrieves information about the size and visiblity of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683163(v=vs.85).aspx.
func GetConsoleCursorInfo(handle uintptr, cursorInfo *CONSOLE_CURSOR_INFO) error {
r1, r2, err := getConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)
return checkError(r1, r2, err)
}
// SetConsoleCursorInfo sets the size and visiblity of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686019(v=vs.85).aspx.
func SetConsoleCursorInfo(handle uintptr, cursorInfo *CONSOLE_CURSOR_INFO) error {
r1, r2, err := setConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)
return checkError(r1, r2, err)
}
// SetConsoleCursorPosition location of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx.
func SetConsoleCursorPosition(handle uintptr, coord COORD) error {
r1, r2, err := setConsoleCursorPositionProc.Call(handle, coordToPointer(coord))
use(coord)
return checkError(r1, r2, err)
}
// GetConsoleMode gets the console mode for given file descriptor
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx.
func GetConsoleMode(handle uintptr) (mode uint32, err error) {
err = syscall.GetConsoleMode(syscall.Handle(handle), &mode)
return mode, err
}
// SetConsoleMode sets the console mode for given file descriptor
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx.
func SetConsoleMode(handle uintptr, mode uint32) error {
r1, r2, err := setConsoleModeProc.Call(handle, uintptr(mode), 0)
use(mode)
return checkError(r1, r2, err)
}
// GetConsoleScreenBufferInfo retrieves information about the specified console screen buffer.
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683171(v=vs.85).aspx.
func GetConsoleScreenBufferInfo(handle uintptr) (*CONSOLE_SCREEN_BUFFER_INFO, error) {
info := CONSOLE_SCREEN_BUFFER_INFO{}
err := checkError(getConsoleScreenBufferInfoProc.Call(handle, uintptr(unsafe.Pointer(&info)), 0))
if err != nil {
return nil, err
}
return &info, nil
}
func ScrollConsoleScreenBuffer(handle uintptr, scrollRect SMALL_RECT, clipRect SMALL_RECT, destOrigin COORD, char CHAR_INFO) error {
r1, r2, err := scrollConsoleScreenBufferProc.Call(handle, uintptr(unsafe.Pointer(&scrollRect)), uintptr(unsafe.Pointer(&clipRect)), coordToPointer(destOrigin), uintptr(unsafe.Pointer(&char)))
use(scrollRect)
use(clipRect)
use(destOrigin)
use(char)
return checkError(r1, r2, err)
}
// SetConsoleScreenBufferSize sets the size of the console screen buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686044(v=vs.85).aspx.
func SetConsoleScreenBufferSize(handle uintptr, coord COORD) error {
r1, r2, err := setConsoleScreenBufferSizeProc.Call(handle, coordToPointer(coord))
use(coord)
return checkError(r1, r2, err)
}
// SetConsoleTextAttribute sets the attributes of characters written to the
// console screen buffer by the WriteFile or WriteConsole function.
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686047(v=vs.85).aspx.
func SetConsoleTextAttribute(handle uintptr, attribute uint16) error {
r1, r2, err := setConsoleTextAttributeProc.Call(handle, uintptr(attribute), 0)
use(attribute)
return checkError(r1, r2, err)
}
// SetConsoleWindowInfo sets the size and position of the console screen buffer's window.
// Note that the size and location must be within and no larger than the backing console screen buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686125(v=vs.85).aspx.
func SetConsoleWindowInfo(handle uintptr, isAbsolute bool, rect SMALL_RECT) error {
r1, r2, err := setConsoleWindowInfoProc.Call(handle, uintptr(boolToBOOL(isAbsolute)), uintptr(unsafe.Pointer(&rect)))
use(isAbsolute)
use(rect)
return checkError(r1, r2, err)
}
// WriteConsoleOutput writes the CHAR_INFOs from the provided buffer to the active console buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms687404(v=vs.85).aspx.
func WriteConsoleOutput(handle uintptr, buffer []CHAR_INFO, bufferSize COORD, bufferCoord COORD, writeRegion *SMALL_RECT) error {
r1, r2, err := writeConsoleOutputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), coordToPointer(bufferSize), coordToPointer(bufferCoord), uintptr(unsafe.Pointer(writeRegion)))
use(buffer)
use(bufferSize)
use(bufferCoord)
return checkError(r1, r2, err)
}
// ReadConsoleInput reads (and removes) data from the console input buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx.
func ReadConsoleInput(handle uintptr, buffer []INPUT_RECORD, count *uint32) error {
r1, r2, err := readConsoleInputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), uintptr(len(buffer)), uintptr(unsafe.Pointer(count)))
use(buffer)
return checkError(r1, r2, err)
}
// WaitForSingleObject waits for the passed handle to be signaled.
// It returns true if the handle was signaled; false otherwise.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms687032(v=vs.85).aspx.
func WaitForSingleObject(handle uintptr, msWait uint32) (bool, error) {
r1, _, err := waitForSingleObjectProc.Call(handle, uintptr(uint32(msWait)))
switch r1 {
case WAIT_ABANDONED, WAIT_TIMEOUT:
return false, nil
case WAIT_SIGNALED:
return true, nil
}
use(msWait)
return false, err
}
// String helpers
func (info CONSOLE_SCREEN_BUFFER_INFO) String() string {
return fmt.Sprintf("Size(%v) Cursor(%v) Window(%v) Max(%v)", info.Size, info.CursorPosition, info.Window, info.MaximumWindowSize)
}
func (coord COORD) String() string {
return fmt.Sprintf("%v,%v", coord.X, coord.Y)
}
func (rect SMALL_RECT) String() string {
return fmt.Sprintf("(%v,%v),(%v,%v)", rect.Left, rect.Top, rect.Right, rect.Bottom)
}
// checkError evaluates the results of a Windows API call and returns the error if it failed.
func checkError(r1, r2 uintptr, err error) error {
// Windows APIs return non-zero to indicate success
if r1 != 0 {
return nil
}
// Return the error if provided, otherwise default to EINVAL
if err != nil {
return err
}
return syscall.EINVAL
}
// coordToPointer converts a COORD into a uintptr (by fooling the type system).
func coordToPointer(c COORD) uintptr {
// Note: This code assumes the two SHORTs are correctly laid out; the "cast" to uint32 is just to get a pointer to pass.
return uintptr(*((*uint32)(unsafe.Pointer(&c))))
}
// use is a no-op, but the compiler cannot see that it is.
// Calling use(p) ensures that p is kept live until that point.
func use(p interface{}) {}

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// +build windows
package winterm
import "github.com/Azure/go-ansiterm"
const (
FOREGROUND_COLOR_MASK = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
BACKGROUND_COLOR_MASK = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
)
// collectAnsiIntoWindowsAttributes modifies the passed Windows text mode flags to reflect the
// request represented by the passed ANSI mode.
func collectAnsiIntoWindowsAttributes(windowsMode uint16, inverted bool, baseMode uint16, ansiMode int16) (uint16, bool) {
switch ansiMode {
// Mode styles
case ansiterm.ANSI_SGR_BOLD:
windowsMode = windowsMode | FOREGROUND_INTENSITY
case ansiterm.ANSI_SGR_DIM, ansiterm.ANSI_SGR_BOLD_DIM_OFF:
windowsMode &^= FOREGROUND_INTENSITY
case ansiterm.ANSI_SGR_UNDERLINE:
windowsMode = windowsMode | COMMON_LVB_UNDERSCORE
case ansiterm.ANSI_SGR_REVERSE:
inverted = true
case ansiterm.ANSI_SGR_REVERSE_OFF:
inverted = false
case ansiterm.ANSI_SGR_UNDERLINE_OFF:
windowsMode &^= COMMON_LVB_UNDERSCORE
// Foreground colors
case ansiterm.ANSI_SGR_FOREGROUND_DEFAULT:
windowsMode = (windowsMode &^ FOREGROUND_MASK) | (baseMode & FOREGROUND_MASK)
case ansiterm.ANSI_SGR_FOREGROUND_BLACK:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK)
case ansiterm.ANSI_SGR_FOREGROUND_RED:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED
case ansiterm.ANSI_SGR_FOREGROUND_GREEN:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN
case ansiterm.ANSI_SGR_FOREGROUND_YELLOW:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN
case ansiterm.ANSI_SGR_FOREGROUND_BLUE:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_BLUE
case ansiterm.ANSI_SGR_FOREGROUND_MAGENTA:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_BLUE
case ansiterm.ANSI_SGR_FOREGROUND_CYAN:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN | FOREGROUND_BLUE
case ansiterm.ANSI_SGR_FOREGROUND_WHITE:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
// Background colors
case ansiterm.ANSI_SGR_BACKGROUND_DEFAULT:
// Black with no intensity
windowsMode = (windowsMode &^ BACKGROUND_MASK) | (baseMode & BACKGROUND_MASK)
case ansiterm.ANSI_SGR_BACKGROUND_BLACK:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK)
case ansiterm.ANSI_SGR_BACKGROUND_RED:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED
case ansiterm.ANSI_SGR_BACKGROUND_GREEN:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN
case ansiterm.ANSI_SGR_BACKGROUND_YELLOW:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN
case ansiterm.ANSI_SGR_BACKGROUND_BLUE:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_BLUE
case ansiterm.ANSI_SGR_BACKGROUND_MAGENTA:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_BLUE
case ansiterm.ANSI_SGR_BACKGROUND_CYAN:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN | BACKGROUND_BLUE
case ansiterm.ANSI_SGR_BACKGROUND_WHITE:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
}
return windowsMode, inverted
}
// invertAttributes inverts the foreground and background colors of a Windows attributes value
func invertAttributes(windowsMode uint16) uint16 {
return (COMMON_LVB_MASK & windowsMode) | ((FOREGROUND_MASK & windowsMode) << 4) | ((BACKGROUND_MASK & windowsMode) >> 4)
}

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// +build windows
package winterm
const (
horizontal = iota
vertical
)
func (h *windowsAnsiEventHandler) getCursorWindow(info *CONSOLE_SCREEN_BUFFER_INFO) SMALL_RECT {
if h.originMode {
sr := h.effectiveSr(info.Window)
return SMALL_RECT{
Top: sr.top,
Bottom: sr.bottom,
Left: 0,
Right: info.Size.X - 1,
}
} else {
return SMALL_RECT{
Top: info.Window.Top,
Bottom: info.Window.Bottom,
Left: 0,
Right: info.Size.X - 1,
}
}
}
// setCursorPosition sets the cursor to the specified position, bounded to the screen size
func (h *windowsAnsiEventHandler) setCursorPosition(position COORD, window SMALL_RECT) error {
position.X = ensureInRange(position.X, window.Left, window.Right)
position.Y = ensureInRange(position.Y, window.Top, window.Bottom)
err := SetConsoleCursorPosition(h.fd, position)
if err != nil {
return err
}
logger.Infof("Cursor position set: (%d, %d)", position.X, position.Y)
return err
}
func (h *windowsAnsiEventHandler) moveCursorVertical(param int) error {
return h.moveCursor(vertical, param)
}
func (h *windowsAnsiEventHandler) moveCursorHorizontal(param int) error {
return h.moveCursor(horizontal, param)
}
func (h *windowsAnsiEventHandler) moveCursor(moveMode int, param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
position := info.CursorPosition
switch moveMode {
case horizontal:
position.X += int16(param)
case vertical:
position.Y += int16(param)
}
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) moveCursorLine(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
position := info.CursorPosition
position.X = 0
position.Y += int16(param)
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) moveCursorColumn(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
position := info.CursorPosition
position.X = int16(param) - 1
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
return err
}
return nil
}

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// +build windows
package winterm
import "github.com/Azure/go-ansiterm"
func (h *windowsAnsiEventHandler) clearRange(attributes uint16, fromCoord COORD, toCoord COORD) error {
// Ignore an invalid (negative area) request
if toCoord.Y < fromCoord.Y {
return nil
}
var err error
var coordStart = COORD{}
var coordEnd = COORD{}
xCurrent, yCurrent := fromCoord.X, fromCoord.Y
xEnd, yEnd := toCoord.X, toCoord.Y
// Clear any partial initial line
if xCurrent > 0 {
coordStart.X, coordStart.Y = xCurrent, yCurrent
coordEnd.X, coordEnd.Y = xEnd, yCurrent
err = h.clearRect(attributes, coordStart, coordEnd)
if err != nil {
return err
}
xCurrent = 0
yCurrent += 1
}
// Clear intervening rectangular section
if yCurrent < yEnd {
coordStart.X, coordStart.Y = xCurrent, yCurrent
coordEnd.X, coordEnd.Y = xEnd, yEnd-1
err = h.clearRect(attributes, coordStart, coordEnd)
if err != nil {
return err
}
xCurrent = 0
yCurrent = yEnd
}
// Clear remaining partial ending line
coordStart.X, coordStart.Y = xCurrent, yCurrent
coordEnd.X, coordEnd.Y = xEnd, yEnd
err = h.clearRect(attributes, coordStart, coordEnd)
if err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) clearRect(attributes uint16, fromCoord COORD, toCoord COORD) error {
region := SMALL_RECT{Top: fromCoord.Y, Left: fromCoord.X, Bottom: toCoord.Y, Right: toCoord.X}
width := toCoord.X - fromCoord.X + 1
height := toCoord.Y - fromCoord.Y + 1
size := uint32(width) * uint32(height)
if size <= 0 {
return nil
}
buffer := make([]CHAR_INFO, size)
char := CHAR_INFO{ansiterm.FILL_CHARACTER, attributes}
for i := 0; i < int(size); i++ {
buffer[i] = char
}
err := WriteConsoleOutput(h.fd, buffer, COORD{X: width, Y: height}, COORD{X: 0, Y: 0}, &region)
if err != nil {
return err
}
return nil
}

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@ -0,0 +1,118 @@
// +build windows
package winterm
// effectiveSr gets the current effective scroll region in buffer coordinates
func (h *windowsAnsiEventHandler) effectiveSr(window SMALL_RECT) scrollRegion {
top := addInRange(window.Top, h.sr.top, window.Top, window.Bottom)
bottom := addInRange(window.Top, h.sr.bottom, window.Top, window.Bottom)
if top >= bottom {
top = window.Top
bottom = window.Bottom
}
return scrollRegion{top: top, bottom: bottom}
}
func (h *windowsAnsiEventHandler) scrollUp(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
sr := h.effectiveSr(info.Window)
return h.scroll(param, sr, info)
}
func (h *windowsAnsiEventHandler) scrollDown(param int) error {
return h.scrollUp(-param)
}
func (h *windowsAnsiEventHandler) deleteLines(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
start := info.CursorPosition.Y
sr := h.effectiveSr(info.Window)
// Lines cannot be inserted or deleted outside the scrolling region.
if start >= sr.top && start <= sr.bottom {
sr.top = start
return h.scroll(param, sr, info)
} else {
return nil
}
}
func (h *windowsAnsiEventHandler) insertLines(param int) error {
return h.deleteLines(-param)
}
// scroll scrolls the provided scroll region by param lines. The scroll region is in buffer coordinates.
func (h *windowsAnsiEventHandler) scroll(param int, sr scrollRegion, info *CONSOLE_SCREEN_BUFFER_INFO) error {
logger.Infof("scroll: scrollTop: %d, scrollBottom: %d", sr.top, sr.bottom)
logger.Infof("scroll: windowTop: %d, windowBottom: %d", info.Window.Top, info.Window.Bottom)
// Copy from and clip to the scroll region (full buffer width)
scrollRect := SMALL_RECT{
Top: sr.top,
Bottom: sr.bottom,
Left: 0,
Right: info.Size.X - 1,
}
// Origin to which area should be copied
destOrigin := COORD{
X: 0,
Y: sr.top - int16(param),
}
char := CHAR_INFO{
UnicodeChar: ' ',
Attributes: h.attributes,
}
if err := ScrollConsoleScreenBuffer(h.fd, scrollRect, scrollRect, destOrigin, char); err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) deleteCharacters(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
return h.scrollLine(param, info.CursorPosition, info)
}
func (h *windowsAnsiEventHandler) insertCharacters(param int) error {
return h.deleteCharacters(-param)
}
// scrollLine scrolls a line horizontally starting at the provided position by a number of columns.
func (h *windowsAnsiEventHandler) scrollLine(columns int, position COORD, info *CONSOLE_SCREEN_BUFFER_INFO) error {
// Copy from and clip to the scroll region (full buffer width)
scrollRect := SMALL_RECT{
Top: position.Y,
Bottom: position.Y,
Left: position.X,
Right: info.Size.X - 1,
}
// Origin to which area should be copied
destOrigin := COORD{
X: position.X - int16(columns),
Y: position.Y,
}
char := CHAR_INFO{
UnicodeChar: ' ',
Attributes: h.attributes,
}
if err := ScrollConsoleScreenBuffer(h.fd, scrollRect, scrollRect, destOrigin, char); err != nil {
return err
}
return nil
}

View file

@ -0,0 +1,9 @@
// +build windows
package winterm
// AddInRange increments a value by the passed quantity while ensuring the values
// always remain within the supplied min / max range.
func addInRange(n int16, increment int16, min int16, max int16) int16 {
return ensureInRange(n+increment, min, max)
}

View file

@ -0,0 +1,726 @@
// +build windows
package winterm
import (
"bytes"
"io/ioutil"
"os"
"strconv"
"github.com/Azure/go-ansiterm"
"github.com/Sirupsen/logrus"
)
var logger *logrus.Logger
type windowsAnsiEventHandler struct {
fd uintptr
file *os.File
infoReset *CONSOLE_SCREEN_BUFFER_INFO
sr scrollRegion
buffer bytes.Buffer
attributes uint16
inverted bool
wrapNext bool
drewMarginByte bool
originMode bool
marginByte byte
curInfo *CONSOLE_SCREEN_BUFFER_INFO
curPos COORD
}
func CreateWinEventHandler(fd uintptr, file *os.File) ansiterm.AnsiEventHandler {
logFile := ioutil.Discard
if isDebugEnv := os.Getenv(ansiterm.LogEnv); isDebugEnv == "1" {
logFile, _ = os.Create("winEventHandler.log")
}
logger = &logrus.Logger{
Out: logFile,
Formatter: new(logrus.TextFormatter),
Level: logrus.DebugLevel,
}
infoReset, err := GetConsoleScreenBufferInfo(fd)
if err != nil {
return nil
}
return &windowsAnsiEventHandler{
fd: fd,
file: file,
infoReset: infoReset,
attributes: infoReset.Attributes,
}
}
type scrollRegion struct {
top int16
bottom int16
}
// simulateLF simulates a LF or CR+LF by scrolling if necessary to handle the
// current cursor position and scroll region settings, in which case it returns
// true. If no special handling is necessary, then it does nothing and returns
// false.
//
// In the false case, the caller should ensure that a carriage return
// and line feed are inserted or that the text is otherwise wrapped.
func (h *windowsAnsiEventHandler) simulateLF(includeCR bool) (bool, error) {
if h.wrapNext {
if err := h.Flush(); err != nil {
return false, err
}
h.clearWrap()
}
pos, info, err := h.getCurrentInfo()
if err != nil {
return false, err
}
sr := h.effectiveSr(info.Window)
if pos.Y == sr.bottom {
// Scrolling is necessary. Let Windows automatically scroll if the scrolling region
// is the full window.
if sr.top == info.Window.Top && sr.bottom == info.Window.Bottom {
if includeCR {
pos.X = 0
h.updatePos(pos)
}
return false, nil
}
// A custom scroll region is active. Scroll the window manually to simulate
// the LF.
if err := h.Flush(); err != nil {
return false, err
}
logger.Info("Simulating LF inside scroll region")
if err := h.scrollUp(1); err != nil {
return false, err
}
if includeCR {
pos.X = 0
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return false, err
}
}
return true, nil
} else if pos.Y < info.Window.Bottom {
// Let Windows handle the LF.
pos.Y++
if includeCR {
pos.X = 0
}
h.updatePos(pos)
return false, nil
} else {
// The cursor is at the bottom of the screen but outside the scroll
// region. Skip the LF.
logger.Info("Simulating LF outside scroll region")
if includeCR {
if err := h.Flush(); err != nil {
return false, err
}
pos.X = 0
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return false, err
}
}
return true, nil
}
}
// executeLF executes a LF without a CR.
func (h *windowsAnsiEventHandler) executeLF() error {
handled, err := h.simulateLF(false)
if err != nil {
return err
}
if !handled {
// Windows LF will reset the cursor column position. Write the LF
// and restore the cursor position.
pos, _, err := h.getCurrentInfo()
if err != nil {
return err
}
h.buffer.WriteByte(ansiterm.ANSI_LINE_FEED)
if pos.X != 0 {
if err := h.Flush(); err != nil {
return err
}
logger.Info("Resetting cursor position for LF without CR")
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return err
}
}
}
return nil
}
func (h *windowsAnsiEventHandler) Print(b byte) error {
if h.wrapNext {
h.buffer.WriteByte(h.marginByte)
h.clearWrap()
if _, err := h.simulateLF(true); err != nil {
return err
}
}
pos, info, err := h.getCurrentInfo()
if err != nil {
return err
}
if pos.X == info.Size.X-1 {
h.wrapNext = true
h.marginByte = b
} else {
pos.X++
h.updatePos(pos)
h.buffer.WriteByte(b)
}
return nil
}
func (h *windowsAnsiEventHandler) Execute(b byte) error {
switch b {
case ansiterm.ANSI_TAB:
logger.Info("Execute(TAB)")
// Move to the next tab stop, but preserve auto-wrap if already set.
if !h.wrapNext {
pos, info, err := h.getCurrentInfo()
if err != nil {
return err
}
pos.X = (pos.X + 8) - pos.X%8
if pos.X >= info.Size.X {
pos.X = info.Size.X - 1
}
if err := h.Flush(); err != nil {
return err
}
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return err
}
}
return nil
case ansiterm.ANSI_BEL:
h.buffer.WriteByte(ansiterm.ANSI_BEL)
return nil
case ansiterm.ANSI_BACKSPACE:
if h.wrapNext {
if err := h.Flush(); err != nil {
return err
}
h.clearWrap()
}
pos, _, err := h.getCurrentInfo()
if err != nil {
return err
}
if pos.X > 0 {
pos.X--
h.updatePos(pos)
h.buffer.WriteByte(ansiterm.ANSI_BACKSPACE)
}
return nil
case ansiterm.ANSI_VERTICAL_TAB, ansiterm.ANSI_FORM_FEED:
// Treat as true LF.
return h.executeLF()
case ansiterm.ANSI_LINE_FEED:
// Simulate a CR and LF for now since there is no way in go-ansiterm
// to tell if the LF should include CR (and more things break when it's
// missing than when it's incorrectly added).
handled, err := h.simulateLF(true)
if handled || err != nil {
return err
}
return h.buffer.WriteByte(ansiterm.ANSI_LINE_FEED)
case ansiterm.ANSI_CARRIAGE_RETURN:
if h.wrapNext {
if err := h.Flush(); err != nil {
return err
}
h.clearWrap()
}
pos, _, err := h.getCurrentInfo()
if err != nil {
return err
}
if pos.X != 0 {
pos.X = 0
h.updatePos(pos)
h.buffer.WriteByte(ansiterm.ANSI_CARRIAGE_RETURN)
}
return nil
default:
return nil
}
}
func (h *windowsAnsiEventHandler) CUU(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("CUU: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorVertical(-param)
}
func (h *windowsAnsiEventHandler) CUD(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("CUD: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorVertical(param)
}
func (h *windowsAnsiEventHandler) CUF(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("CUF: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorHorizontal(param)
}
func (h *windowsAnsiEventHandler) CUB(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("CUB: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorHorizontal(-param)
}
func (h *windowsAnsiEventHandler) CNL(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("CNL: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorLine(param)
}
func (h *windowsAnsiEventHandler) CPL(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("CPL: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorLine(-param)
}
func (h *windowsAnsiEventHandler) CHA(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("CHA: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorColumn(param)
}
func (h *windowsAnsiEventHandler) VPA(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("VPA: [[%d]]", param)
h.clearWrap()
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
window := h.getCursorWindow(info)
position := info.CursorPosition
position.Y = window.Top + int16(param) - 1
return h.setCursorPosition(position, window)
}
func (h *windowsAnsiEventHandler) CUP(row int, col int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("CUP: [[%d %d]]", row, col)
h.clearWrap()
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
window := h.getCursorWindow(info)
position := COORD{window.Left + int16(col) - 1, window.Top + int16(row) - 1}
return h.setCursorPosition(position, window)
}
func (h *windowsAnsiEventHandler) HVP(row int, col int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("HVP: [[%d %d]]", row, col)
h.clearWrap()
return h.CUP(row, col)
}
func (h *windowsAnsiEventHandler) DECTCEM(visible bool) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("DECTCEM: [%v]", []string{strconv.FormatBool(visible)})
h.clearWrap()
return nil
}
func (h *windowsAnsiEventHandler) DECOM(enable bool) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("DECOM: [%v]", []string{strconv.FormatBool(enable)})
h.clearWrap()
h.originMode = enable
return h.CUP(1, 1)
}
func (h *windowsAnsiEventHandler) DECCOLM(use132 bool) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("DECCOLM: [%v]", []string{strconv.FormatBool(use132)})
h.clearWrap()
if err := h.ED(2); err != nil {
return err
}
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
targetWidth := int16(80)
if use132 {
targetWidth = 132
}
if info.Size.X < targetWidth {
if err := SetConsoleScreenBufferSize(h.fd, COORD{targetWidth, info.Size.Y}); err != nil {
logger.Info("set buffer failed:", err)
return err
}
}
window := info.Window
window.Left = 0
window.Right = targetWidth - 1
if err := SetConsoleWindowInfo(h.fd, true, window); err != nil {
logger.Info("set window failed:", err)
return err
}
if info.Size.X > targetWidth {
if err := SetConsoleScreenBufferSize(h.fd, COORD{targetWidth, info.Size.Y}); err != nil {
logger.Info("set buffer failed:", err)
return err
}
}
return SetConsoleCursorPosition(h.fd, COORD{0, 0})
}
func (h *windowsAnsiEventHandler) ED(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("ED: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
// [J -- Erases from the cursor to the end of the screen, including the cursor position.
// [1J -- Erases from the beginning of the screen to the cursor, including the cursor position.
// [2J -- Erases the complete display. The cursor does not move.
// Notes:
// -- Clearing the entire buffer, versus just the Window, works best for Windows Consoles
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
var start COORD
var end COORD
switch param {
case 0:
start = info.CursorPosition
end = COORD{info.Size.X - 1, info.Size.Y - 1}
case 1:
start = COORD{0, 0}
end = info.CursorPosition
case 2:
start = COORD{0, 0}
end = COORD{info.Size.X - 1, info.Size.Y - 1}
}
err = h.clearRange(h.attributes, start, end)
if err != nil {
return err
}
// If the whole buffer was cleared, move the window to the top while preserving
// the window-relative cursor position.
if param == 2 {
pos := info.CursorPosition
window := info.Window
pos.Y -= window.Top
window.Bottom -= window.Top
window.Top = 0
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return err
}
if err := SetConsoleWindowInfo(h.fd, true, window); err != nil {
return err
}
}
return nil
}
func (h *windowsAnsiEventHandler) EL(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("EL: [%v]", strconv.Itoa(param))
h.clearWrap()
// [K -- Erases from the cursor to the end of the line, including the cursor position.
// [1K -- Erases from the beginning of the line to the cursor, including the cursor position.
// [2K -- Erases the complete line.
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
var start COORD
var end COORD
switch param {
case 0:
start = info.CursorPosition
end = COORD{info.Size.X, info.CursorPosition.Y}
case 1:
start = COORD{0, info.CursorPosition.Y}
end = info.CursorPosition
case 2:
start = COORD{0, info.CursorPosition.Y}
end = COORD{info.Size.X, info.CursorPosition.Y}
}
err = h.clearRange(h.attributes, start, end)
if err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) IL(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("IL: [%v]", strconv.Itoa(param))
h.clearWrap()
return h.insertLines(param)
}
func (h *windowsAnsiEventHandler) DL(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("DL: [%v]", strconv.Itoa(param))
h.clearWrap()
return h.deleteLines(param)
}
func (h *windowsAnsiEventHandler) ICH(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("ICH: [%v]", strconv.Itoa(param))
h.clearWrap()
return h.insertCharacters(param)
}
func (h *windowsAnsiEventHandler) DCH(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("DCH: [%v]", strconv.Itoa(param))
h.clearWrap()
return h.deleteCharacters(param)
}
func (h *windowsAnsiEventHandler) SGR(params []int) error {
if err := h.Flush(); err != nil {
return err
}
strings := []string{}
for _, v := range params {
strings = append(strings, strconv.Itoa(v))
}
logger.Infof("SGR: [%v]", strings)
if len(params) <= 0 {
h.attributes = h.infoReset.Attributes
h.inverted = false
} else {
for _, attr := range params {
if attr == ansiterm.ANSI_SGR_RESET {
h.attributes = h.infoReset.Attributes
h.inverted = false
continue
}
h.attributes, h.inverted = collectAnsiIntoWindowsAttributes(h.attributes, h.inverted, h.infoReset.Attributes, int16(attr))
}
}
attributes := h.attributes
if h.inverted {
attributes = invertAttributes(attributes)
}
err := SetConsoleTextAttribute(h.fd, attributes)
if err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) SU(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("SU: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.scrollUp(param)
}
func (h *windowsAnsiEventHandler) SD(param int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("SD: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.scrollDown(param)
}
func (h *windowsAnsiEventHandler) DA(params []string) error {
logger.Infof("DA: [%v]", params)
// DA cannot be implemented because it must send data on the VT100 input stream,
// which is not available to go-ansiterm.
return nil
}
func (h *windowsAnsiEventHandler) DECSTBM(top int, bottom int) error {
if err := h.Flush(); err != nil {
return err
}
logger.Infof("DECSTBM: [%d, %d]", top, bottom)
// Windows is 0 indexed, Linux is 1 indexed
h.sr.top = int16(top - 1)
h.sr.bottom = int16(bottom - 1)
// This command also moves the cursor to the origin.
h.clearWrap()
return h.CUP(1, 1)
}
func (h *windowsAnsiEventHandler) RI() error {
if err := h.Flush(); err != nil {
return err
}
logger.Info("RI: []")
h.clearWrap()
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
sr := h.effectiveSr(info.Window)
if info.CursorPosition.Y == sr.top {
return h.scrollDown(1)
}
return h.moveCursorVertical(-1)
}
func (h *windowsAnsiEventHandler) IND() error {
logger.Info("IND: []")
return h.executeLF()
}
func (h *windowsAnsiEventHandler) Flush() error {
h.curInfo = nil
if h.buffer.Len() > 0 {
logger.Infof("Flush: [%s]", h.buffer.Bytes())
if _, err := h.buffer.WriteTo(h.file); err != nil {
return err
}
}
if h.wrapNext && !h.drewMarginByte {
logger.Infof("Flush: drawing margin byte '%c'", h.marginByte)
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
charInfo := []CHAR_INFO{{UnicodeChar: uint16(h.marginByte), Attributes: info.Attributes}}
size := COORD{1, 1}
position := COORD{0, 0}
region := SMALL_RECT{Left: info.CursorPosition.X, Top: info.CursorPosition.Y, Right: info.CursorPosition.X, Bottom: info.CursorPosition.Y}
if err := WriteConsoleOutput(h.fd, charInfo, size, position, &region); err != nil {
return err
}
h.drewMarginByte = true
}
return nil
}
// cacheConsoleInfo ensures that the current console screen information has been queried
// since the last call to Flush(). It must be called before accessing h.curInfo or h.curPos.
func (h *windowsAnsiEventHandler) getCurrentInfo() (COORD, *CONSOLE_SCREEN_BUFFER_INFO, error) {
if h.curInfo == nil {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return COORD{}, nil, err
}
h.curInfo = info
h.curPos = info.CursorPosition
}
return h.curPos, h.curInfo, nil
}
func (h *windowsAnsiEventHandler) updatePos(pos COORD) {
if h.curInfo == nil {
panic("failed to call getCurrentInfo before calling updatePos")
}
h.curPos = pos
}
// clearWrap clears the state where the cursor is in the margin
// waiting for the next character before wrapping the line. This must
// be done before most operations that act on the cursor.
func (h *windowsAnsiEventHandler) clearWrap() {
h.wrapNext = false
h.drewMarginByte = false
}