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Opentracing support

This commit is contained in:
Michael 2018-01-10 17:48:04 +01:00 committed by Traefiker
parent 8394549857
commit 30ffba78e6
272 changed files with 44352 additions and 63 deletions

28
vendor/github.com/pierrec/xxHash/LICENSE generated vendored Normal file
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Copyright (c) 2014, Pierre Curto
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of xxHash nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

212
vendor/github.com/pierrec/xxHash/xxHash32/xxHash32.go generated vendored Normal file
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// Package xxHash32 implements the very fast xxHash hashing algorithm (32 bits version).
// (https://github.com/Cyan4973/xxHash/)
package xxHash32
import "hash"
const (
prime32_1 = 2654435761
prime32_2 = 2246822519
prime32_3 = 3266489917
prime32_4 = 668265263
prime32_5 = 374761393
)
type xxHash struct {
seed uint32
v1 uint32
v2 uint32
v3 uint32
v4 uint32
totalLen uint64
buf [16]byte
bufused int
}
// New returns a new Hash32 instance.
func New(seed uint32) hash.Hash32 {
xxh := &xxHash{seed: seed}
xxh.Reset()
return xxh
}
// Sum appends the current hash to b and returns the resulting slice.
// It does not change the underlying hash state.
func (xxh xxHash) Sum(b []byte) []byte {
h32 := xxh.Sum32()
return append(b, byte(h32), byte(h32>>8), byte(h32>>16), byte(h32>>24))
}
// Reset resets the Hash to its initial state.
func (xxh *xxHash) Reset() {
xxh.v1 = xxh.seed + prime32_1 + prime32_2
xxh.v2 = xxh.seed + prime32_2
xxh.v3 = xxh.seed
xxh.v4 = xxh.seed - prime32_1
xxh.totalLen = 0
xxh.bufused = 0
}
// Size returns the number of bytes returned by Sum().
func (xxh *xxHash) Size() int {
return 4
}
// BlockSize gives the minimum number of bytes accepted by Write().
func (xxh *xxHash) BlockSize() int {
return 1
}
// Write adds input bytes to the Hash.
// It never returns an error.
func (xxh *xxHash) Write(input []byte) (int, error) {
n := len(input)
m := xxh.bufused
xxh.totalLen += uint64(n)
r := len(xxh.buf) - m
if n < r {
copy(xxh.buf[m:], input)
xxh.bufused += len(input)
return n, nil
}
p := 0
if m > 0 {
// some data left from previous update
copy(xxh.buf[xxh.bufused:], input[:r])
xxh.bufused += len(input) - r
// fast rotl(13)
xxh.v1 = rol13(xxh.v1+u32(xxh.buf[:])*prime32_2) * prime32_1
xxh.v2 = rol13(xxh.v2+u32(xxh.buf[4:])*prime32_2) * prime32_1
xxh.v3 = rol13(xxh.v3+u32(xxh.buf[8:])*prime32_2) * prime32_1
xxh.v4 = rol13(xxh.v4+u32(xxh.buf[12:])*prime32_2) * prime32_1
p = r
xxh.bufused = 0
}
// Causes compiler to work directly from registers instead of stack:
v1, v2, v3, v4 := xxh.v1, xxh.v2, xxh.v3, xxh.v4
for n := n - 16; p <= n; p += 16 {
sub := input[p:][:16] //BCE hint for compiler
v1 = rol13(v1+u32(sub[:])*prime32_2) * prime32_1
v2 = rol13(v2+u32(sub[4:])*prime32_2) * prime32_1
v3 = rol13(v3+u32(sub[8:])*prime32_2) * prime32_1
v4 = rol13(v4+u32(sub[12:])*prime32_2) * prime32_1
}
xxh.v1, xxh.v2, xxh.v3, xxh.v4 = v1, v2, v3, v4
copy(xxh.buf[xxh.bufused:], input[p:])
xxh.bufused += len(input) - p
return n, nil
}
// Sum32 returns the 32 bits Hash value.
func (xxh *xxHash) Sum32() uint32 {
h32 := uint32(xxh.totalLen)
if xxh.totalLen >= 16 {
h32 += rol1(xxh.v1) + rol7(xxh.v2) + rol12(xxh.v3) + rol18(xxh.v4)
} else {
h32 += xxh.seed + prime32_5
}
p := 0
n := xxh.bufused
for n := n - 4; p <= n; p += 4 {
h32 += u32(xxh.buf[p:p+4]) * prime32_3
h32 = rol17(h32) * prime32_4
}
for ; p < n; p++ {
h32 += uint32(xxh.buf[p]) * prime32_5
h32 = rol11(h32) * prime32_1
}
h32 ^= h32 >> 15
h32 *= prime32_2
h32 ^= h32 >> 13
h32 *= prime32_3
h32 ^= h32 >> 16
return h32
}
// Checksum returns the 32bits Hash value.
func Checksum(input []byte, seed uint32) uint32 {
n := len(input)
h32 := uint32(n)
if n < 16 {
h32 += seed + prime32_5
} else {
v1 := seed + prime32_1 + prime32_2
v2 := seed + prime32_2
v3 := seed
v4 := seed - prime32_1
p := 0
for n := n - 16; p <= n; p += 16 {
sub := input[p:][:16] //BCE hint for compiler
v1 = rol13(v1+u32(sub[:])*prime32_2) * prime32_1
v2 = rol13(v2+u32(sub[4:])*prime32_2) * prime32_1
v3 = rol13(v3+u32(sub[8:])*prime32_2) * prime32_1
v4 = rol13(v4+u32(sub[12:])*prime32_2) * prime32_1
}
input = input[p:]
n -= p
h32 += rol1(v1) + rol7(v2) + rol12(v3) + rol18(v4)
}
p := 0
for n := n - 4; p <= n; p += 4 {
h32 += u32(input[p:p+4]) * prime32_3
h32 = rol17(h32) * prime32_4
}
for p < n {
h32 += uint32(input[p]) * prime32_5
h32 = rol11(h32) * prime32_1
p++
}
h32 ^= h32 >> 15
h32 *= prime32_2
h32 ^= h32 >> 13
h32 *= prime32_3
h32 ^= h32 >> 16
return h32
}
func u32(buf []byte) uint32 {
// go compiler recognizes this pattern and optimizes it on little endian platforms
return uint32(buf[0]) | uint32(buf[1])<<8 | uint32(buf[2])<<16 | uint32(buf[3])<<24
}
func rol1(u uint32) uint32 {
return u<<1 | u>>31
}
func rol7(u uint32) uint32 {
return u<<7 | u>>25
}
func rol11(u uint32) uint32 {
return u<<11 | u>>21
}
func rol12(u uint32) uint32 {
return u<<12 | u>>20
}
func rol13(u uint32) uint32 {
return u<<13 | u>>19
}
func rol17(u uint32) uint32 {
return u<<17 | u>>15
}
func rol18(u uint32) uint32 {
return u<<18 | u>>14
}