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hivemind/internal/roles/master/master.go

145 lines
3.2 KiB
Go

package master
import (
"context"
"sync"
"git.wzray.com/homelab/hivemind/internal/app"
"git.wzray.com/homelab/hivemind/internal/config"
"git.wzray.com/homelab/hivemind/internal/roles"
"git.wzray.com/homelab/hivemind/internal/transport"
"git.wzray.com/homelab/hivemind/internal/transport/master"
"git.wzray.com/homelab/hivemind/internal/types"
"github.com/rs/zerolog/log"
)
type Role struct {
state *app.State
config config.MasterConfig
tasksGroup sync.WaitGroup
observer *observer
roles.BaseRole
}
func New(state *app.State, config config.MasterConfig) *Role {
return &Role{
state: state,
config: config,
observer: newObserver(
state,
config.ObserverInterval,
config.BackoffSeconds,
config.BackoffCount,
config.NodeTimeout,
),
}
}
func (r *Role) OnStartup(ctx context.Context) error {
r.tasksGroup.Go(func() {
r.observer.Start(ctx, func(n types.Node) error {
_, err := r.onLeave(n, true)
return err
})
})
return nil
}
func (r *Role) OnShutdown() error {
r.tasksGroup.Wait()
return nil
}
func (c *Role) RegisterHandlers(r transport.Registrator) {
master.Register(r, c)
}
func (r *Role) Heartbeat(node types.Node) (types.Nodes, error) {
return r.onKeepAlive(node, true)
}
func (r *Role) Join(node types.Node) (types.Nodes, error) {
return r.onJoin(node, true)
}
func (r *Role) Leave(node types.Node) error {
_, err := r.onLeave(node, true)
return err
}
func (r *Role) EventHeartbeat(node types.Node) (types.Nodes, error) {
return r.onKeepAlive(node, false)
}
func (r *Role) EventJoin(node types.Node) (types.Nodes, error) {
return r.onJoin(node, false)
}
func (r *Role) EventLeave(node types.Node) error {
_, err := r.onLeave(node, false)
return err
}
func (r *Role) onJoin(node types.Node, notify bool) (map[string]types.Node, error) {
if err := r.state.Registry.AddNode(node); err != nil {
return nil, err
}
if notify {
propagate(r, noReturn(r.state.Clients.Master.EventJoin), node)
}
return r.state.Registry.AllNodes(), nil
}
func (r *Role) onLeave(node types.Node, notify bool) (bool, error) {
if err := r.state.Registry.RemoveNode(node); err != nil {
return false, err
}
if notify {
propagate(r, r.state.Clients.Master.EventLeave, node)
}
return true, nil
}
func (r *Role) onKeepAlive(node types.Node, notify bool) (map[string]types.Node, error) {
r.observer.onKeepAlive(node)
if ok := r.state.Registry.Exists(node.Hostname); !ok {
// TODO: i don't like this side effect
if _, err := r.onJoin(node, true); err != nil {
log.Warn().Err(err).Msg("unable to add node to the registry from keepalive")
}
}
if notify {
propagate(r, noReturn(r.state.Clients.Master.EventHeartbeat), node)
}
return r.state.Registry.AllNodes(), nil
}
func eventFunc[R any](fn func(types.Node, bool) (R, error), notify bool) func(types.Node) (R, error) {
return func(n types.Node) (R, error) {
return fn(n, notify)
}
}
func noReturn[T, V any](fn func(string, T) (V, error)) func(string, T) error {
return func(s string, t T) error {
_, err := fn(s, t)
return err
}
}
func propagate[T any](r *Role, handler func(string, T) error, v T) {
for _, n := range r.state.Registry.ByRole(types.MasterRole) {
addr := n.Endpoint
r.tasksGroup.Go(func() {
handler(addr, v)
})
}
}